Project Zomboid Lets Play ep [01] Roughing it out!

Antonio Moniz starts a Project Zomboid survival run as Jimmy McCain, a construction worker with Thick Skin and Get Drunk Quickly. He loots his first house, discovers the baseball bat is useless against zombies, and spends the episode scrambling to find a safe place to sleep before nightfall.
Chapters
What's up guys and welcome to my Project Zomboid let's play. Um, we're gonna jump straight into this and right now we're at the character customization window and we gotta customize a character. So we're gonna name him Jimmy because that's my name and then, uh, McCain. Jimmy McCain, why not? Uh, I think that's male. We want him to be a male. That is. Let's see. I really don't think any of this really matters, but he should have a beard, and we'll click that 'cause it looks cool. No, that looks stupid. We'll give him brown hair. Alright, enough of that. Doesn't really matter. Now, let's see. We're gonna be a construction worker because they're thick-skinned, and I don't really care about handy, which is faster barricading. I just want thick skin because that, you know, increases my chances of not turning into a zombie. But in case you don't know the other stuff, The fire officer just doubles the speed of axe when breaking down doors. This increases accuracy. The park ranger is not affected by weather conditions, and security guard is more alert when he sleeps. But we're gonna be the construction manager— er, worker, sorry. And, duh, see, I'm almost tempted not to get any traits, but I don't plan on drinking any alcohol, so we'll grab the negative Get Drunk Quickly trait.. And then, uh, we need another minus trait. Recover slower from bad moods. I'd like to get graceful, but we need 4 points, which means we need 4 reds so we can get graceful, 'cause you gotta even it out with negatives. Uh, cowardly, feeble. Yeah, not really seeing what I— anything. So I'm just not gonna have any trades, so I won't have anything positive or negative, and it should go well. These are the end times. Sorry, this might actually get a little long. I'm not exactly sure how to skip it. That's probably bad preparation on my part, but it's only like 20 seconds long, so it should end soon. Come on, let's go. Yes, these are the end times. We can read. Um, if someone could tell me in the comments how to skip that, that would be awesome, but I really have no clue how to. There is no hope of survival. Thank you for letting me know. Can we play? So yeah, hopefully I spawned somewhere pretty good. Let's check it out, let's let everything load. Um, hmm, this looks like a pretty small house. Let's go ahead and have a look around. Uh, I don't think there's a second floor. There might be. This is the kitchen over here. Alright, let's go ahead and check what's in these cabinets. Ahem. Uh, fork. We could use a lighter. Um, tuna. It's not food, so I'm not really interested in it. We need bread and orange soda. That's perfect. So we can drink it and then fill the bottle with water later. Um, let's see. Don't know what I'm looking for right now. I'd like to get a plastic bag so I could hold some more items. Is this door locked? No, it's not. Let's see, what's in here? Any drawers, anything? Nope. Alright, so that was actually pretty quick, but I think we already got everything we need out of this house. Although I would've liked to have a bag. Let's see what's in this room real quick. Uh, nothing in there. There's bleach, we don't really need that right now at least. So, think we pretty much got everything out of this house. That was kind of a letdown. I was hoping there'd be a plastic bag or something in here. But let's see, we need to go ahead and equip our weapon. So let's put this bat as our primary. Equip primary. And then I'd like the boost for eating food, so I'm gonna go ahead and eat some bread. Maybe that will give me that bonus over here, maybe not. Uh, it did. Good, good, good. Now, one last thing before we head out. I'm just— let's see if I can click it. Uh, it's not giving me the option to. I won't— oh, maybe that's not a sink. Here, let's drink from the toilet. I wanna get a quick drink of water. I guess that's not a sink, so we'll just drink from the toilet. Probably not healthy, but our guy's a trooper, he can take it. So let's go ahead and head on out. Uh, there's a road. Uh, don't know if I wanna try to find a city. I think I'm just gonna loot all these small houses for now. Don't know if I closed the door. Oh well. Probably won't ever head back there again. So let's see what's over here. Hopefully none of these houses have an alarm. That door's locked. Yep, I've noticed recently playing this game that a lot of the houses do have alarm, and it's kind of annoying. See if we can get this window to budge. Alright, let's have a look in here. And it has an alarm, of course. So I'm not gonna get stranded in here, I'm just gonna check real quick. Anything in here? Oh, the zombies are coming, let's get out. Not a smart idea. Usually, there's just— usually you don't even wanna bother with the house when the alarm goes off. See, look, it attracts zombies. Um, sometimes I forget this isn't a mainstream game, so I probably should explain some of the stuff. This is a zombie survival game. It's kinda sandbox. I mean, it's like Minecraft, if you play Minecraft. And pretty much, your goal is to loot houses and build stuff and survive. And any type of noise attracts zombies. Oh gosh. So like, I could get into houses by smashing down doors and breaking windows, but that noise would attract a zombie. And we got a zombie over here. Gonna try to run past him. Oh gosh. I do not wanna get bit this early on. Would make for a bad let's play. Let's see. Lemme just get over here. I'll kill a couple. Wanna get away from that house 'cause it's bringing a lot of attention. Alright. This guy looks pretty fast, but we should be able to handle him. I do wanna find an axe as soon as possible because this baseball bat really is not that effective. Alright, we got him. The music's building up. Alright, don't think the other guys are still chasing us, so let's go ahead— ooh, someone's behind us. There we go. Ha! There are actually a couple following us. I wanna go ahead and kill off all the stragglers while I can right now. As long as it's not a huge horde, I'm not really concerned. I'm half decent at killing zombies. See, we didn't get bit, we're good. Let's go ahead and see what's in here. The window's locked, but sometimes when a window's locked, if you just let it sit there, eventually he'll open it, but this might not be one of those times. Let's just give it another second or two. Uh, come on. Alright, that window's not budgin'. Let's check out this window over here. Looks okay. Alright, this isn't a good area. I'm just gonna run up the street a little bit. And I probably should start looking for a house to spend the night. I— do I even have food on me? Let's see. I have a soda. I don't even have food. That's not good. I don't wanna starve, and I definitely need to find a place to sleep and survive the first night. Ooh, someone's chasing me. Go ahead and go over here. Alright, let's take this guy out. And then his buddy's over there, just ignoring us. That's good. Let's go ahead and kill him. He looks— ooh! Oh gosh! Oh gosh! Alright, I really shouldn't be fighting this many zombies. I'm gonna die, and you generally don't wanna die on the first episode of a let's play. That just makes for a bad let's play, y'know? So let's look for a house and stop drawin' all this attention to ourselves. C'mon, window budge. Heh, probably should try the doors first. There's a good chance it's unlo— Ugh! Zombie. The door's probably unlocked, so let's go ahead and kill this guy. And then let's see if that door's unlocked. Alright. It is. Ahem. Oh god! Oh! Holy crap! Was not expecting that. Usually when you walk in a room like that, the music jumps up or goes pretty high, but it didn't do it that time. Alright. See? There it goes. So far, I don't think they've bit me. Nope, I'm okay. There's a zombie over there. I am drawing way too much attention to myself. There's gonna be a horde here soon. This is not smart. I think I actually killed him. No, I didn't. Alright. What am I doing? I need to just run. Okay, he might have actually scratched me. This is not good. And he's a— oh snap, okay. What am I doing? Why am I attracting so many zombies? Okay, this is not smart. We are gonna have to ditch him somewhere. I'll just pick him up, why not? Alright, I don't know where I'm gonna lose these guys, but I need to lose them quick. It's getting pretty late. I don't have any food. This is not good, not good. Maybe lose them up here in the forest. Oh, we're still attracting some. Hopefully that tree will cut off his line of sight and we can get out of here. Oh snap. Alright, there's zombies over there. I don't— okay, they are chasing me. Hmm, this is pretty interesting. Not how I wanted to start off. I actually wanted to get a decent house set up, but I think this is the only guy chasing me currently. Oh snap. Alright, we're gonna let them get lost up there and we're gonna kill this little straggler right here. Alright, now if we can get in this house without them noticing me, we should be good for the night. Let's see, is there anything in here? Nope. For all I know, there could be more zombies in here. I should be careful. Don't see any. Let's go ahead and check in here. Alright, I think we're good. Let's go ahead and have a look around. I'd actually just go upstairs. Hopefully— oh, there's a window. I don't want them to see me. That would not be good. Alright, um, hmm, I need to find some food real quick. My guy is probably hungry. Uh, did I walk past the refrigerator over here? Might have. Ooh, lag spike. Did I hear someone? I think I heard someone hit on the door. It's not good. Alright, chips. That's exactly what we need. Need some food. Whiskey bottle. Um, I guess I'll grab it 'cause once I drink it I think I can fill it up with water. And then another bag of chips. That's pretty good. We'll take the matches and noodles. Alright. Uh, anything else in here? Got— oh, plastic bags! Perfect. Alright. Now we can actually hold some stuff, and I do think I hear someone hitting on the door. It's not gonna be good, but let's grab this stuff and let's make a run for it real quick. We'll just go out this window. And let's see, this isn't a good spot to sleep. I really just need to find someplace that there's not too many zombies near and where I haven't killed anyone and drawn any attention to myself. So let's go ahead and eat a bag of chips, get our guy all full. Probably need to drink some soda. Um, he's panicked. He's exhausted, but Doesn't say he's hungry or anything, so that's good. Just keep it that way. Let's keep walkin'. Need to find a safe house for tonight, but as of right now, I haven't really seen anything. Definitely not over there. This isn't an ideal starting spot. There's a horde over there. That's not good. More over here. Alright, maybe we can kill these guys off. Oh, there's more than I thought. I wanna just kill all the zombies near this house and then maybe we can fortify it and sleep in here for the night. By fortify, I mean just put up a couple curtains so they can't see in and— Oh snap! All right, all right, it's getting dark out. This is not good. It's a horrible way to start a let's play. Let's go ahead and kill him. And this bat is not the best. Oh snap, all right, this is not looking good. This is definitely not how you survive a zombie apocalypse or play this game. So what I'm doing, you should usually do the opposite. All right, we're just gonna have to outrun these guys and Ditch 'em. Need some house that's remotely safe so I can sleep in. I, um, when I set off the alarm, I probably should've just ran away. When I went in the house, I got a lot of zombies that got my scent, and now they're chasing me and I can't seem to find a clear spot. But this house looks good. Think we lost all the zombies. Now if this door's unlocked, which it's not, that would've been awesome. And I heard a zombie, so there's probably one in there. There is a zombie in there. Alright, we're not going there. My guy needs some sleep. We are running around. We have zombies chasing us. This is not good. Not good at all. And every time I kill a zombie, I just attract more. This is not good at all. Why is this happening? Alright, I'm just gonna book it this way and hopefully there won't be too many. I just need a spot where there's only a couple and I can kill 'em all and get a safehouse going. Let's go over here. Can't s— my guy's exhausted. Yeah, he needs some sleep. It's getting hard to swing the bat. Alright, I'm sorry, man. I'm trying to find you a place to sleep. There's just a bunch of zombies everywhere, and this is not the best way to start a let's play. I probably should've just stuck around the first house and just did some little stuff, but I went exploring, and I don't have any weapons or anything, so not the best idea. But we're gonna look for a house over here 'cause pretty much over there, there's way too many zombies. And maybe we can find a house over here that's remotely safe. I really don't care anymore. I just need to get this guy to sleep. He's getting pretty tired. Doesn't appear that there's a bunch of zombies over here. Let's look for a door. This looks like a nice house. Let's go ahead and creep in this window and check it out. It's locked, but maybe he might be able to push it open. I heard a zombie. I really can't see, it's so dark out. Okay, okay, c'mon. I don't even care if there's a zombie in here, I'll kill him. Alright, let's shut that window. And there's a zombie somewhere. I just heard him beat on something. I heard it again. Alright, he must— where's the front door? We'll let him in. Alright, let's see, it's getting really dark out. Is there even a bed in here? Let's see, can I sleep in this? Let's just try to sleep it out. Hopefully he won't get in. If he does, that won't be good, but Should be fine. Let's go ahead and speed this up. Yeah, so this was a good first day. We got, I mean, a decent amount of supplies. We need to go out and our first objective is to find a house so we can cut down wood and stuff. And then we need adequate food supply and then set up a safe house and sort survive. Maybe start a couple farms here and there. So hopefully our guy will get up soon. Yeah, no zombie got in. We're good. All right, the music is still loud and I think there's still zombies beating at the door. Maybe it's just my imagination. Imagination, sorry. Let's see, maybe there's some food in here. Oh yeah, there's some food. I think we're just gonna hang out here for a while, store all our items here, and This is gonna be a good time to call it an episode. Lemme just check this door and see if there's a zombie in here. Is there? There is not. Is there one outside? Wait, he got scared. Is there a zombie in here? Oh, he's outside. Let's let him in. Guess I can't. Alright, let's go around and kill that zombie and then we're gonna call it an episode. See, let's just go out this window. Gotta secure our house, make sure it's all safe and stuff. So let's see, I think I only saw one. Shouldn't be too hard. Alright, he should be right over here. Now let's beat him to death. Oh, he has a friend. Oh, they have friend. Ow, I might have been scratched. This is not looking— my character is being stupid, he is not swinging his bat. Alright, let's kill him. What happened? Okay, alright, I didn't get scratched. I'm actually really lucky. I thought they might've actually bit me or if anything scratched me. I seem to have survived. It's pretty good. So I'm gonna go in this house, and yeah, we're gonna call that an episode. I'll see you next time, and hopefully we can get this place all set up, maybe put up some curtains and protect ourselves.










