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A player narrates a reaction time game where he locks in his answer to avoid being pulled through a wall. He's tense about the final round and keeps asking viewers to subscribe if they think he'll win.

A player narrates a reaction time game where he locks in his answer to avoid being pulled through a wall. He's tense about the final round and keeps asking viewers to subscribe if they think he'll win.
Oh no. Yes. Goodbye. Hit that subscribe button if you think I'll win this round. No. Yes. I hit it. This is my round. I'm going to lock in. What does that mean? All right. I got it. Feels so good not to get pulled. All right, this is the final round. I don't want to go through the wall again. Lock in. Oh no. No. Yeah.