In this video the presenter outlines the minimum eligibility criteria and revenue‑share considerations for seven YouTube partner networks that are commonly sought after by creators. He starts with Machinima, the most prestigious network, which requires at least 100,000 total video views, frequent uploads, and the creator to be 18 years old (or have a parent co‑sign). He then describes the low‑threshold networks RPM and PowerMaker (both from Maker Studios), each demanding only 84 daily views. Next, he covers mid‑level networks: Union4Gamers (1,000 subscribers and ~8,000 monthly views) and Yaush (1,500 subscribers and 75,000 total views). TGN is presented as a modest option with a 500‑views‑per‑day requirement. Finally, he promotes his own network, 8Byte, which takes a 20 % revenue share and requires 200 daily views. Throughout, he advises creators to avoid networks that claim more than 20 % (or 15 %) of earnings and to be wary of long‑term contracts that lack clear value, emphasizing that higher cuts should only be accepted if the network provides commensurate services. The video concludes with a recap of the thresholds and a reminder to evaluate contracts carefully before signing.
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What's up guys, in this video we are going to be talking about 7 different networks and the minimum requirements it takes to apply for the networks and to get into them. Now there are a lot more than these networks, I'll go ahead and mention the ones I'm going to talk about. I'm going to be talking about Machinima, RPM, ParaMaker, Union4Gamers, Yoush, TGN, and 8-Bit. Now there are tons of different networks out there, probably like 30, 40, 50, but I could not find the minimum requirements for all the other networks. They were just— they weren't posted on their websites when I went to them and I dug around and searched. I I could not find them. So these are the 7 networks that I could actually find the minimum requirements you need to apply. And I'm pretty sure these are the networks most people care about and are, you know, if you're going to apply for a network, you'll probably apply to these because these are the most legit ones. But anyways, we'll be talking about Machinima first because they're the most prestigious. And to apply for Machinima, you need 100,000 total video views between all your videos, 100,000 views. You have to upload frequently and you have to be at least 18 years old unless you have a parent that can sign your contract. So that's the requirements for Machinima, and they require the most out of people, and it's obvious because they have the, you know, they're the biggest network, so obviously they're gonna require the most. And then RPM actually requires the least, and they require 84 views per day to apply to them. So if you are a really, really small channel and for some reason you want to get partnered really early, RPM's only 84 views per day. And I'm averaging over 1,000 views per day, so I know 84 views per day is not that hard to pull off. And then Power Maker is the same as RPM. They're both from Maker Studios, and they require only 84 views per day. So if RPM denies you, you can apply for Power Maker. I'm pretty sure they're about the same thing, but they have the same minimum requirements, 84 views. Next, we'll talk about Union for Gamers. Now, they require actually 1,000 subscribers. Now, I don't even have 1,000 subscribers, so that's a pretty pretty big, you know, minimum requirement, and you have to average 8,000 views per month. So the views isn't too hard, but to have 1,000 subs, that's pretty hard. So obviously Union for Gamers is one of those networks you'd apply to after your first year contract ended with a different network, cuz, you know, generally you're gonna get a partnership before you have 1,000 subs. So that's Union for Gamers, they're part of Curse Network. And then Yaush is the next one we'll talk about. They require 1,500 subscribers and 75,000 total video views. And so they're also like Union for Gamers. You typically apply for RPM or something with low requirements, wait out your first year with them, and when your first year contract is over, you go to a bigger network like Yaush or Union for Gamers, or even Machinima if you wanted to, you know, have bragging rights and feel prestigious and stuff like that. Now TGN only requires 500 views, which I have twice that many views per day, but TGN requires 500 daily views, so If you're kind of a medium-sized channel, you could apply to them. And then last but not least, the channel I am partnered with, 8Byte. They only take 20% of my earnings, which is actually really good because I believe RPM takes like 40%, and they only require 200 views daily. And I would recommend if you have— if you're averaging 200 views and you want a partnership, you should apply to 8Byte. That's who I'm with. I've had no problems with them. They're a pretty epic network, and Yeah, that's pretty much that. So pretty much I've just ran you through all the stats it takes to apply to networks, but one of the biggest things you need to do on your own, and you need to check whenever you get your contract and while you're reading it, don't join a network that takes more than 20% of your earnings. Because like, what is that network doing that makes it where they should have more than 20% of the money you earn? I don't know really how to explain it, but I'm pretty sure you can understand what I'm saying. If a network's asking for like 30% of your earnings, what are they doing for you that makes it that they can take 30% of your money when there are other networks that will only take 20% or 15%? So, um, make sure whatever network you join, they only take 20% or 15%. If they take more than that, I would just say no, don't sign the contract, find a new network, because you— it's just, it's pointless unless they're really doing something and offering you something that's worth that extra 10%. I wouldn't, because you will regret it down the road, especially if you sign more than a 1-year contract. That would just suck because then you're locked in. But hopefully I helped you guys. Hopefully you know what networks you can apply to and know what you should aim for before you apply to some networks. And, uh, that was— that's pretty much that. I hope you enjoyed and maybe you learned something.