Game developers are already using GPT-3 to generate dialogue, audio, and visual assets in Unreal Engine. One early example created a text-based Dungeons & Dragons experience. As the technology improves, studios expect AI to handle repetitive work like NPC dialogue, freeing narrative designers for bigger creative decisions.
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But we've seen if you look back also like two years ago when GPT3 was released, one of the first crazy use cases of GPT3 was actually a game use case which was a form of Dungeons and Dragons type role based playing game, which is through text that is essentially auto generated each time you run a playthrough. We've seen a lot of cool use cases in game design, from creating assets in Unreal Engine, to creating audio assets as well to even creating player interactions and having a dialogue agents, you know. So do you see this becoming more and more used in gaming in the next few years?
Absolutely no one can predict the future, but I think any studio that is a little bit serious about data and how they want to use them to improve their game is going to use this kind of tool because it's so powerful. One of the things it could be used just to start would be generating dialogues, you know, for the npc, barks for the enemies. You know, any of this kind of stuff that is usually painful to do by hand and could just be automated. So, you know, people that are developing like a narrative, the narrative of a game can, can focus on more interesting stuff. There is so many ways it could give the feeling of a more vivid world through the kind of.