AI Built Entire RTS Game In One Week Using Claude!

Dylan Patel's roommate built a full real-time strategy game in one week using Claude, spending about $10,000 on API calls and never typing a single line of code. The speaker argues AI is undervalued for what it can actually produce.
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AI is under-earning the value that it's producing in the world, right? By a significant margin already today. Boris Cherny from Claude Code, who we had on the pod, was saying that he's written all of Claude. What is it called? Yeah, one of my roommates, I was asking him because he's always been a really low-level, good programmer, and he started, I was like, he's like, he had this holiday obsession, right? I mean, he was using Claude Code for work already, right? Like, whatever. But he had this holiday obsession. We got into playing Age of Empires 2, myself, you know, my roommate, a handful of people from like OpenAI, GDM, Anthropic. We just would do LAN parties of AoE 2 over the holidays a bit. Not, not like Christmas, but like a little bit before, a little bit after, you know, because most of us went home for Christmas. Uh, but like we'd do these LANs. My roommate got so obsessed with like the game that during Christmas week, because he didn't go home, he just stayed in San Francisco, he just worked on an RTS game and he built an entire RTS game. And I think, I kid you not, I think he used like $10,000 of Claude in one week and built an entire RTS from scratch about age, like, but instead of like being a standard RTS where it's like, oh, Age of Empires, where you advance through ages, or StarCraft, it is, it is an RTS where it's China versus the US and you're in the AI race and you go from the start of the information age all the way through to, you know, AGI and like robots and humanoids and, and, and like all like spacefaring civil— like, it's crazy. Yeah. He built it in a week and he didn't type a single line of code, right? Yeah. He only dictated to the model.
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