Unity Performance Profiling Ninjas with Ruben Torres Bonet

8 Dec 2025 · 33 min
Open on Podcast

Podcast episode (replay from Game Dev Guild) where Ruben Torres Bonet (Unity performance expert) explains a practical three-step workflow for game performance optimization: (1) profile to find bottlenecks across four pillars (processes, CPU, GPU, memory), (2) plan options, and (3) perform fixes. Ruben emphasizes iterative profiling (‘playful experimentation’), using specialized profilers and research to discover the ‘why’, and crafting concise intel briefings for stakeholders. He lists tool recommendations (Unity Profiler, RenderDoc, Snapdragon Profiler, Intel GPA, Mali offline compiler, Unity Memory Profiler, Editor Iteration Profiler, others) and stresses continual learning and profiling across devices/conditions.

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