09 Jerald 2014 DevelopingVRappsWithUnity

PDF · 31 Aug 2026

The document outlines a full‑day tutorial on building virtual‑reality (VR) applications using the Unity game engine. It introduces Unity’s capabilities—its intuitive interface, multi‑platform support, and extensive asset ecosystem—and presents several Unity‑compatible VR components (Oculus Unity package, Sixense plug‑in, MiddleVR, Virtual Human Toolkit, Impulsonic). The tutorial is designed for a mixed audience ranging from beginners with no programming experience to advanced developers, encouraging participants to bring laptops and install the listed software beforehand. The schedule starts with basic Unity concepts and progresses to more complex VR integration, offering hands‑on sessions where attendees can build immersive experiences. Four expert instructors—Jason Jerald, Sébastien Kuntz, Lakulish Antani, and Arno Hartholt—are introduced with their professional backgrounds, research contributions, and industry affiliations, establishing credibility. By the end of the day, participants should understand how to combine multiple VR components within Unity and possess enough practical knowledge to begin creating their own VR applications.

Topics

Instructor Expertise and Credibility

Biographical sketches of the four speakers—Jason Jerald, Sébastien Kuntz, Lakulish Antani, and Arno Hartholt—highlighting their industry roles, research achievements, and prior VR experience to establish authority.

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