Beautiful Glitter Simulation…Faster Than Real Time! ✨

22 May 2021 · 5 min
5:04

A Two Minute Papers YouTube episode by Dr. Zsolnai (uploaded May 22, 2021) that summarizes a paper proposing a procedural, physically based method for rendering glittering surfaces in real time. The video explains what "physically based" and "procedural" mean in the context of rendering, highlights interactive parameter controls (roughness, microfacet density), and emphasizes a reported speed of about 2.5 milliseconds per frame. It contrasts the new method with a slow, high-quality reference (minutes–hours per frame) and with faster but lower-quality real-time methods, notes interactive demos (web demo, Shadertoy), and includes a sponsor message from Weights & Biases (podcast: Gradient Descent).

Questions this video answers

Dr. Zsolnai (Two Minute Papers); uploader: LARRUZ.

May 22, 2021.

Approximately 2.5 milliseconds per frame.

A web demo and an implementation on Shadertoy.

Sponsored by Weights & Biases; podcast: Gradient Descent.

Chapters

More from LARRUZ

8:49
youtube.com

OpenAI’s New AI Is Doing Things We Barely Understand

3d ago
5:38
youtube.com

DeepSeek Solved AI’s Memory Problem

5d ago
33:17
youtube.com

DeepMind's New AI Just Cracked The Code Of Life

1w ago
3:43
youtube.com

The Billion Dollar AI Advantage Is Disappearing

1w ago
5:14
youtube.com

Claude Opus 5.5 AI: An Incredible Leap Forward

3w ago
5:16
youtube.com

Yes, Jev Is Insane, But There's A Catch

3w ago
5:11
youtube.com

DeepSeek’s Insane New Architecture

4w ago
4:16
youtube.com

Claude Is Now Leaving Invisible Fingerprints In Its Text

1mo ago
9:18
youtube.com

I Never Thought I’d See This Happen

1mo ago
5:22
youtube.com

GPT-6 Astra Changes Everything

1mo ago
4:55
youtube.com

Claude Fable AI Is Much Stranger Than The Headlines Suggest

1mo ago
See all content