Can We Simulate Tearing Meat? 🥩

11 Aug 2020 · 7 min
7:00

Dr. Zsolnai reviews a new computer graphics method that simulates tearing and peeling in virtual meat, cheese, and bone. The material point method now handles anisotropic damage, letting cracks propagate at controllable speeds. Simulations range from half a second to 40 seconds per frame depending on complexity.

Questions this video answers

Joshua Wolper.

August 11, 2020.

About 0.5 seconds per frame.

Nearly 40 seconds per frame.

1×10⁻⁶ seconds per time step (one millionth of a second).

Chapters

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