DeepMind Publishes StarCraft II Learning Environment | Two Minute Papers #182

23 Aug 2017 · 6 min
6:21

DeepMind and Blizzard released an open-source StarCraft II learning environment for AI research. The system handles partial observability, large-scale unit control, and long-term planning through deep reinforcement learning. Agents trained on minigames reached novice human level, with the team publishing game recordings and full source code.

Questions this video answers

August 23, 2017.

A Python-based interface.

The "Blizzard score" — a weighted sum of current resources, upgrades, units, and buildings.

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