Fast Photorealistic Fur and Hair With Cone Tracing | Two Minute Papers #126

8 Feb 2017 · 3 min
2:45

A short YouTube presentation describing a cone-based ray tracing algorithm adapted to render photorealistic hair and furry objects with very large strand counts (100,000+). The video explains cone tracing vs. traditional ray tracing, the challenges of hitting thin hair strands with thick cones, proposed data structures and cone–fiber intersection techniques, adaptive cone sizing, and reported speedups of about 4–6× (many renders under five minutes, some under one minute). It also contains typical channel CTAs.

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