From Mesh To Yarn... In Real Time! 🧶

11 Dec 2021 · 6 min
5:54

Dr. Károly Zsolnai-Fehér reviews a new cloth simulation that combines fast mesh-based physics with yarn-level detail in real time. The hybrid method runs mesh on CPU and yarn detail on GPU, handling garments with up to 42 million vertices in milliseconds. It captures holey geometry and tightening yarns that simpler mesh-only approaches miss.

Questions this video answers

December 11, 2021.

Dr. Károly Zsolnai-Fehér.

Georg Spell (a PhD student).

61 views.

The mesh (coarse) simulation runs on the processor (CPU); the yarn-level part runs on the graphics card (GPU).

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