Gaussian Material Synthesis (SIGGRAPH 2018)

14 Apr 2018 · 5 min
5:28

This transcript describes a SIGGRAPH presentation of a learning-based system for rapid, mass-scale photorealistic material synthesis. The pipeline learns user preferences from a modest number of high-scoring samples, generates many recommended materials from the learned distributions, and uses a convolutional neural network to predict rendered images in real time (under 3 ms per image). High-dimensional shader parameters are embedded into an intuitive 2D latent space for interactive fine-tuning; Gaussian process regression is applied to produce preference maps that, combined with similarity maps, guide users toward desirable variants. The system supports extensions such as procedural albedos and displacements and is demonstrated on scene population and material refinement examples.

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