Is Simulating Soft and Bouncy Jelly Possible? 🦑

25 Apr 2020 · 6 min
5:49

Károly Zsolnai-Fehér walks through how the material point method lets computers simulate soft, bouncy materials like jelly and skin. Recent advances handle thousands of hair strands and two-way coupling with fluids, though rendering still takes seconds to minutes per frame. A new paper fixes particle-sticking problems that plagued earlier versions.

Questions this video answers

April 25, 2020

>10,000 hair strands

Seconds per frame and sometimes minutes per frame (offline, not real-time)

Can train ImageNet to 93% accuracy for less than $19

Lambda GPU Cloud costs less than half of AWS and Azure

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