NVIDIA’s Ray Tracer - Finally, Real Time! ☀️

3 Aug 2022 · 7 min
6:43

Transcript of a Two Minute Papers episode (Dr. Zsolnai) summarizing recent Nvidia research that advances light transport / ray-tracing toward real-time performance. The video explains the core challenge of noise from Monte Carlo sampling, techniques for reusing samples across frames and denoising, reports results achieving roughly 12 ms per frame on complex scenes (Paris Opera House, large amusement-park scene) with some remaining artifacts (slightly blurry glossy reflections), and notes practical demos and denoising tools from Nvidia.

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