Ray Tracing: How NVIDIA Solved the Impossible!

15 Oct 2022 · 16 min
16:10

Dr. Zsolnai reviews four NVIDIA papers that cracked real-time ray tracing by reusing samples across frames and denoising. They achieved millisecond-per-frame rendering on scenes with 20 million triangles and millions of lights, orders of magnitude faster than before.

Questions this video answers

2011

Over 20 million triangles

3.4 million light sources

About 12 milliseconds per frame (≈80+ FPS)

Ten to a hundred times faster

Chapters

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