Real-Time Noise Filtering For Light Simulations | Two Minute Papers #181

19 Aug 2017 · 4 min
3:30

Sam breaks down a GPU denoiser that reconstructs clean images from just one sample per pixel in real time. The method uses spatiotemporal filtering and runs in about 10 milliseconds per frame, no neural networks needed. This could let artists see photorealistic renders instantly instead of waiting for convergence.

Questions this video answers

Samples per pixel.

1 sample per pixel (1 SPP).

Around 10 milliseconds per image/frame.

No — the work did not use neural networks or learning algorithms.

LARRUZ.

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