Real-Time Shading With Area Light Sources | Two Minute Papers #65

11 May 2016 · 3 min
2:58

A graphics technique for shading from area lights in real time, running in about 15 milliseconds per frame. The method approximates visibility and reflectance integration closely enough to match analytic results, with code and demos available from the authors, who work at Unity.

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Approximately 15 milliseconds per frame.

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