Separable Subsurface Scattering | Two Minute Papers #66

15 May 2016 · 5 min
4:30

Károly Zsolnai-Fehér explains a new technique for simulating subsurface scattering, the way light travels through translucent materials like skin. Developed with Activision Blizzard and universities in Zaragoza and Vienna, the method runs efficiently enough for video games and scientific work.

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