Simulating Breaking Glass | Two Minute Papers #4

22 Aug 2015 · 2 min
2:18

A short YouTube video (Two Minute Papers) explaining recent UC Berkeley research on more physically accurate simulations of tearing and cracking in materials. The speaker summarizes that the new algorithm concentrates computation near likely crack regions, enabling realistic tearing for materials like rubber, cork, metal, vinyl and glass, and adds artist-directed controls to guide where tears occur.

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