Surprise Video With Our New Paper On Material Editing! 🔮

17 Jun 2020 · 9 min
8:47

A recorded technical talk (June 17, 2020) by Dr. Zsolnai presenting a new paper on material editing. The work frames material synthesis as finding shader parameters that reproduce an edited target image; it uses a neural renderer to approximate the forward render and compares two inverse approaches — optimization-based fitting and learned inversion networks. Each method has weaknesses (optimizers are slow and can get stuck; inversion nets fail for out-of-domain edits), so the paper proposes a hybrid: use inversion networks to initialize an optimizer, producing fast (≈20 s) and robust material recovery that handles specular edits, inpainting, stitching and blended edits. The video notes limitations (canonical scene / carved sphere samples) and points to code, pretrained models, and the paper teaser appearing on the 2020 Computer Graphics Forum cover.

Questions this video answers

June 17, 2020.

Approximately 20 seconds.

They advised the work (acknowledged as advisors).

The 2020 Computer Graphics Forum cover page.

Source code and pretrained networks on the authors' website, released under a permissive license.

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