Task-based Animation of Virtual Characters | Two Minute Papers #83

31 Jul 2016 · 3 min
2:43

Researchers built an algorithm that breaks down tasks into subtasks, then automatically generates realistic footsteps and body movements for virtual characters. It handles everything from sidestepping to pivots, and knows when to use low-effort or high-effort movements. The system keeps animations smooth and immersive across tasks like writing at a whiteboard or moving boxes.

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