This Beautiful Fluid Simulator Warps Time…Kind Of 🌊

14 Jan 2020 · 5 min
4:47

A new fluid simulation technique uses different timesteps in different regions instead of one global timestep, cutting computation by 40% to 10× depending on the scene. Károly Zsolnai-Fehér explains how asynchronous time-stepping avoids the usual tradeoff between missing collisions and wasting processing power.

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January 14, 2020

Károly Zsolnai-Fehér (Two Minute Papers)

Worst cases ~40% faster; best cases up to 10× faster.

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