This Neural Network Combines Motion Capture and Physics

25 Jan 2020 · 4 min
3:39

Ubisoft La Forge trained a neural network to blend motion-capture animation with physics simulation using deep reinforcement learning. After 30 hours of training, a simulated agent learned to mimic a motion-captured character and stay stable when pushed or hit. The technique could make game characters move more naturally and respond to unexpected impacts.

Questions this video answers

About 30 hours of training.

About 10 minutes of animation data.

The control system takes only a few microseconds (most time spent in the physics simulation).

2020-01-25.

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