This Neural Network Makes Virtual Humans Dance! 🕺

2 Feb 2021 · 7 min
6:51

This YouTube explainer (LARRUZ; Feb 2, 2021) presents frame interpolation (frame in-betweening) techniques—optical flow and learned neural-network methods—and examines applying learned interpolation to animate humanoid motion from sparse keyframes. The video highlights strong data efficiency: the method trained on the Ubisoft Laforge Animation Dataset (5 subjects, 77 sequences, ~4.5 hours, only 8 dancing sequences) can generate believable walks, runs, twists and dance moves. Evaluation uses normalized power spectrum similarity (NPSS), which correlates with human judgment; the new method outperforms prior techniques and the work was accepted to SIGGRAPH Asia. The video is narrated by Dr. Zsolnai and credits Felix Harvey (paper author) and Weights & Biases (sponsor).

Questions this video answers

February 2, 2021.

LARRUZ.

Dr. Zsolnai.

The Ubisoft Laforge Animation Dataset.

5 subjects, 77 sequences, about 4.5 hours of footage in total.

Chapters

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