TU Wien Rendering #21 - Tone Mapping Basics

30 Apr 2015 · 22 min
21:52

A lecture on converting physically accurate light values into displayable images. The problem: simulated light can reach 80 million times brighter than the darkest values, but screens can only show about 1000 levels of contrast. The Reinhard tone mapper and other techniques solve this by compressing that range without losing detail.

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