We Can All Be Video Game Characters With This AI

22 Jun 2019 · 3 min
2:50

A short video (two-minute-papers style) by Károly Zsolnai-Fehér explaining a research paper on creating controllable characters from real-world videos. The core advance is not just pose estimation but making characters controllable via a controller: the system can take an input pose plus a controller command to produce the next pose (pose-to-pose network) and then render that pose into an image (pose-to-frame architecture). The method includes training that encourages continuous character masks for smooth motion; demos show controller-driven novel actions and changed backgrounds. The presenter notes visible artifacts but frames the paper as an early, promising step toward turning real videos into interactive game characters.

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We Can All Be Video Game Characters With This AI

Károly Zsolnai-Fehér

June 22, 2019

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