Why Are Cloth Simulations So Hard?

12 Apr 2019 · 3 min
3:14

Cloth simulations spend 70-80% of their time on collision handling, which is brutally hard because triangle meshes must be tested and resolved repeatedly. Moving this work to the GPU and tracking only deforming regions gets you 9× faster collisions and 3× faster overall simulation, hitting 8-10 frames per second for interactive garment testing.

Questions this video answers

70%–80% of total simulation time.

Up to 9× faster for the collision computation step.

Over 3× faster for the whole cloth simulation.

About 8–10 frames per second.

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