Stanford CS230 | Autumn 2025 | Lecture 5: Deep Reinforcement Learning

31 Oct 2025 · 103 min
1:43:12

Lecture 5 (CS230, Stanford) introduces deep reinforcement learning, motivating it with Atari, AlphaGo, StarCraft/Dota and modern language-model alignment successes. The lecture defines RL vocabulary (agent, environment, state, observation, action, reward, return, discount, policy, Bellman equation), walks a toy Q‑learning example (Q table, discounted return, Bellman optimality), extends to deep Q‑networks with pixels (Breakout), and covers practical training techniques (preprocessing, replay memory, epsilon-greedy exploration, target estimation). It closes with advanced topics (PPO, self-play, continuous control) and an introduction to reinforcement learning from human feedback (SFT → reward model → RLHF).

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