Kris Rasmussen - Figma

14 Oct 2024 · 49 min
48:56

Kris Rasmussen, Figma's CTO, explains how the platform uses WebGL, WebAssembly, and a game-engine architecture to handle real-time collaboration on massive design files. He covers plugin sandboxing with a WASM-compiled JavaScript runtime, new features like Dev Mode and Code Connect for designer-to-developer handoffs, and AI tools aimed at lowering barriers for new designers while keeping experienced ones in control.

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