Your Figma to Dev Workflow Is Broken (Here's Why) #figmadesign #uidesign #tutorial

In this monologue, the speaker reflects on the typical Figma design workflow, highlighting a two‑stage process. First, designers use Figma’s open canvas for unrestricted creative exploration, avoiding constraints like auto‑layout while testing visual ideas and interactions. Once design decisions solidify, they shift to a more rigid mode to prepare assets for developer handoff, creating simulated components that developers must then rebuild as real, production‑ready elements. This results in duplicated effort—designers and developers each construct the same UI pieces twice. The speaker argues that closing the gap between design and development—enabling designers to directly contribute to real components—would streamline the process, reduce redundancy, and improve collaboration.










