47: Virtual Beings are Here!

22 Apr 2025 · 46 min
46:25

Noreen, CEO of Mesh Capade, explains how the company captures human movement from regular video to train AI characters for games and robots. They use single-camera 3D motion capture and synthetic data to build a foundation model that powers reactive virtual beings, with real-time demos shown at GDC. The biggest hurdle right now is getting enough 3D training data and nailing eyes and reflectance to avoid the uncanny valley.

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