Editor's 6 Core Questions - Part 2
22 Dec 2017 · 58 min
Podcast episode (Story Grid podcast) in which Tim Grahl and Shawn Coyne continue their series on the editor's six core questions. This chunk covers questions 4–6: Q4 — objects of desire (distinguishes external "want" vs internal "need", ties needs to Maslow's hierarchy and maps story genres to levels of need; introduces the "gas gauge of needs" and advises zigzagging want vs need across a story); Q5 — controlling idea/theme (Robert McKee approach: one-sentence controlling idea stating the climactic value shift and its cause; example: The Firm — "Justice prevails when an everyman victim is more clever than the criminals"); Q6 — beginning hook, middle build, ending payoff (hook=inciting incident, build=progressive complications leading to crisis/climax, payoff=resolution; recommended quarter/half/quarter split). The hosts emphasize using the six questions as a GPS to get out of the weeds while writing.
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Hello, and welcome to the Story Grid podcast. This is a show dedicated to helping you become a better writer. I'm your host, Tim Grall, and I am a struggling writer trying to figure out how to tell a story that works. Joining me shortly is Sean Coyne. He is the creator of StoryGrid, the author of the book Storygrid, and an editor with over 25 years experience. In this episode, we continue our discussion about the editor, six core questions. We went through the first three in last week's episode, and we continue that discussion in this episode with the final three. So it's a great place to start. It's not even just start, but it's just a great thing to come back to whenever you get stuck on your story.
Wherever you're at, whether you're at the.
Beginning, in the middle, working on your second draft, it doesn't matter. These are the six main questions you can always come back to as a. A compass to guide your way. So hopefully you enjoyed last week's episode, and if so, you're going to enjoy this week's, too.
So, Sean, as we're going through these, some of the fundamental ideas of Storygrid and tools of Storygrid. Last week, we started on the editor's six core questions, and I stupidly thought we could get through all six in one episode, but we got through the first three, which was what's the genre? What are the conventions and obligatory scenes for that genre? And what. What's the point of view? So we went over those in the last episode in depth, and again, it was fun. And I've also gotten some feedback now that people have listened to the episode of really glad to hear us going back and talking about these, because I feel like we're able to talk about them at a little, just a different angle now that I've come from having no idea what you're talking about to actually working with these ideas for a couple years, you know, now I feel like we get to kind of come at it from a new angle, which is always fun and, you know, helps people, I think. So we've talked about genre conventions, obligatory scenes, point of view. So what is the fourth question of the editor's six core questions?
Okay, the fourth question really goes to. A lot of people always ask me, you know, story grid is all about, you know, plot, right? You're all about, you know, value shifts and. But what about the characterization? What does story grid offer there? And characterization is really about the objects of desire. So the fourth question that you want to ask is and the fourth question all editors ask are is what are the objects of desire for the protagonist or protagonists and the antagonist or antagonists? So let's start just defining what the objects of desire actually are. There are two of them. What the character wants, which is the external. You know, it's usually the external component, the story. So for example, what a master detective wants is to discover the criminal and bring the criminal to justice. That's what they want. Okay, so the external is the want, the internal is the need. So the need goes to something and needs are genre specific, and I'll get to that in a minute. But the need is the thing that we discover about ourselves as we progress through time. So the need is things like love, self respect. We need to express ourselves. We want to self actualize, we want steam, we want third party validation from people that we don't know. We want them to say, oh boy, that guy's great, or that woman's amazing. So the needs are these deep seated things that we really desire to attain in our long term life. So those are internal, usually internal. I'm going to talk about something in a second that will delineate those even further. But so let me just review again. What the character wants is an external thing. They want to find a partner, they want to get married, they want to find a criminal, they want to survive, they want justice, they want just to be left alone. All of these things are the first things when you say to somebody, what do you want? They'll say, you know what I really want? I want to get a Tesla car. That's my one. I really want that. Okay, That's a very external desire that we can all understand. Oh, okay. Well, there's a certain amount of steps that that person can go through to get that car. So we understand it. But if somebody says, what do you need? We get baffled. Well, what do you mean, what do I need? I've got everything I need. What do you mean? But what we really need are divided into sort of five or six categories. And this goes to what? The work of a guy named Abraham Maslow. And Maslow came up with the hierarchy of needs. Now a lot of people have a lot of opinions about Maslow's hierarchy of needs, but I really, really love them because. Because they make a lot of sense to me personally. And on a story level there, you couldn't ask for a better categorization of needs. So the hierarchy means that Maslow said that once you have a low level of needs satisfied, you immediately progress to the next Level. Once you have that satisfied, you go up to another level. Once you have that satisfied, you go to another and then another. And there's ultimately the top one, which I'll talk about in the second two. So I have a different theory about Maslow's. I don't think that you, once you have everything done, it's all over and that you forget about the lower needs. Let me talk about them generally and then I'll get into my specific theory in a second. All right, so the first thing is the physiological needs. We all need food, water, air. And sex is a physiological need that, you know, keeps the race humanity moving forward. You know, if you don't have children, there's nobody left. So those are really like the low level things. Once you have that stuff settled, Maslow's theory is that then you start to worry about your safety. Well, am I safe? Is anybody threatening me or am I going to be able to survive this situation? So safety is the next level of need. And safety is a very, very primal one. When we are threatened, we have, you know, immediate reactions to it. We don't think about anything else until we're safe. When we get home and we lock the door and we know nobody can get us, what do we do? We have a sigh of relief. When our kids get home from a play date and they didn't get in an accident, they didn't get hurt at somebody's house, we feel, huh, safe. Alright, so safety is the next need. The third one is sort of the meat of need, which is love. Love is the need for just somebody else to confirm that you're a good person and that you are okay. So a mother's love is the most primal, of course, then the father and then siblings, the larger, you know, spheres of family. And then it goes to romantic love, finding a partner and then being loved in general, socially being loved. Like I'm reading a great biography of Ulysses S. Grant right now. And after the Civil War and throughout much of his presidency, there was just universal love for Grant. Yeah, there were people who didn't, who wanted to undermine him. But most everybody in the country, even southerners, had a sort of love for Grant. So that's kind of the third tier of love. You've got the very personal, you've got the second person. So the person, the first person would be your family, your mother. The second person would be, you know, another stranger who, who wants to marry you or be your partner. And the third is societal love. So that's the third level of need. So Once you have your food and your air and all that stuff, then you're safe in your home. Then you want to find a partner and you, you get love. And then the fourth level is esteem. Esteem is self satisfaction for doing a good job, feeling like, you know what? I put in a hard day's work for a hard day's pay. I have self esteem. So the primary one is self esteem. The second, then again is the secondary one. Your partner has esteem for you. They think that they may love you, but they might not have all that much esteem for you. So we want to get our partners and our family's esteem to say, hey, he's doing a good job, or she's doing a good job. And then the third level, of course, is society at large saying, that's an honorable woman there, and she's really great. So esteem is the fourth level. Now the last one is at the very tip, and that's self actualization. That's when we feel as if our inner being has been given voice and that we are doing the thing that we should be doing within ourselves. So artists are usually desperately trying to attain self actualization, where they get to a place where they feel like their art is the perfect representation of their inner genius. So obviously the self actualization is something that, you know, is, is a really great thing to be needing because, you know, you think that you've pretty much got the other things nailed. Then to go after self actualization is sort of, you know, a really good problem to have. Oh, I'm not sure if my concerto was as good as my symphony. You know, that's kind of a nice dilemma to have. And then the last thing, and this is something that Maslow tagged on just before he died, which I absolutely agree with him, is what I call self translation.
Now, self transcendence is when you stop thinking about yourself, start sharing yourself with the greater world. So you start doing things for other people to find satisfaction as opposed to worrying about the, you know, the quality of your concerto. You're writing concertos and performing concertos for the pleasure of other people, and that's all you're doing it for. This is what the Bhagavita is about. We have the rights to our labor, but not the fruits of our labor. So that's the brilliant connection that Maslow made here with this self transcendence thing. Okay, so I've gone on a lot right now about need, so why is this so important for storytelling? Well, here's what I've done. I really think that this is Very helpful for a writer in that if you connect needs to the genres, the story genres, you can see a very clear connection. So let me begin at the beginning again. Okay, so we've got the physiological needs, right? So in my estimation, the need for food and water and shelter is the primal action genre, right? What's at stake in action? It's life and death, very survival. What do you need to survive? Food, water, shelter. So the great action stories usually are all about those primal needs. So if you're writing an action story, you really need to hammer home the primal needs of food, water, shelter, and just generally being able to survive a really horrible circumstance. That's what action stories are all about. And the villain is trying to deny the hero survival. They want to kill them. In fact, a lot of times, they want the fate worse than death. So action is connected to the need, the physiological needs. So what does this mean if you're writing an action story? Okay, say your character.
Is on a jog. This is a great movie by Danny Boyle called Between a Rock and a Hard Place. And it was based upon a nonfiction work about. I forget his name, but he wrote a terrific book. And it's the story of this guy who went on a run one day, and he went in this rock formation, and his arm got stuck between two boulders, and he was in the middle of nowhere. Nobody could help him, and he had to survive and eventually had to cut off his own arm. He had a penknife with him, and he cut off his own arm to survive. So, you know, when I heard that Danny Boyle was gonna make a movie on this, I said, geez, how are you gonna do this? Because the book was so internal. It was all about, what do I do now? What do I do now? Oh, my gosh. But that's a great example of an action story where. Where the characters want is to get away from the rock, right? That's a very obvious external want. And his need is to survive. And those two things are so powerfully demonstrated in the story that we never, ever lose the suspense of, is this guy gonna. What is he gonna do? How is he gonna get. How is he gonna cut off his arm? How's he gonna make it work? So that's the action genre, and that is all about the physiological needs. Now, the safety needs are things like crime stories, war stories, horror stories, the western, and the thriller. So we've got five of the big external content genres that are all concerned with safety. The crime story, if people are allowed to murder and rob without any Consequences, no one is safe. So even though the detectives want is to take down the criminal, deep down, his need is to keep people safe. So that's a good bit of information to know if you're writing a crime story. Same thing with the thriller, war stories. It's, you know, it's us against them. Are they going to beat us or are we going to beat them? We need to win the war in order to be safe. We need to protect Western civilization in order to be safe and vice versa. So the second one, safety is a big, big well of need. And it's what a lot of the world today is controlled by, the need for safety. We are all concerned. It's a primary concern today in contemporary society. Are we safe? Can we be safer? And the reality is, in terms of the history of man, we are safer now than we've ever been. But nobody feels that way. And that's for a reason. But I'm not going to get into that. Now. The third is obviously the love genre, which concerns all levels of love. So love and love perfectly aligned. The esteem, need. Now these start to get into really, you know, those stories where the character is trying to get a reaction from other people. So you have the performance genre, the society novel, and the status internal genre. Now the status internal is, you know, is usually associated with performance stories or society stories. And it's about, you know, somebody coming from a lower class raising themselves. The whole Horatio Alger myth that is usually the status story. So, okay, what do we do next? So self actualization, that is the next level. And that aligns with the worldview internal genre. The worldview is when we discover the truth of ourselves and we shift our worldview from, you know, naivete to maturity or what have you. So that's the fifth one, and the last one is self transcendence. And that aligns with the morality genre. That's when the person who has ethical and moral problems realizes their. Their mistakes and transcend. It's the Christmas Carol is a great morality story where Ebenezer Scrooge stops being a miser and looks at the greater world and starts to serve the greater world instead of himself. So all of those things, the great thing about this sort of. I've created something called the gas gauge of needs because it's my contention that at any one time some of our needs are being met, some aren't. And we're never fully like sometimes we get hungry when we're in a moral crisis and that hunger can actually ruin our ability to make a clear Decision. So understanding where what gas gauge levels your protagonist or your antagonist is at any particular time in your story and is a great way to solve a problem. If people are saying to you, I just didn't. Your character didn't arc. I didn't understand what was going on, or, you know, that decision that they made just didn't make any sense. You can fortify the story by tweaking some of these needs and mentioning things on this scale that will allow the reader to understand exactly why a particular person made a particular action at a particular time. But. So I know I've gone very long into this, but this is really important stuff because you need to know what your protagonist wants at the beginning of your story and whether or not they get it at the end and what they need at the beginning of your story, and whether they get what they need at the end, and you don't want to get them what they want and get them what they need at the same time. Oftentimes it's nice to zigzag these two objects of desire. So if the protagonist gets what they externally want, they probably aren't going to get internally what they need. This is why master detectives constantly are solving new cases.
Because they never feel safe themselves. If they felt safe, they would stop the need to keep trying to bring justice to the world. Does that make sense?
Yeah, it's. What it reminded me of is back last summer when we were going through the first draft of my novel, and I was having trouble filling out the foolscap for it because I was having trouble deciphering these things where, like. Because most of the time, well, the whole thing is that the inciting incident. So going back to the five Commandments, the inciting incident throws our protagonists out of their equilibrium. And for the whole first half of the book, they're just trying to get back to where they used to be.
So.
But if they actually get back to where they used to be, they won't change, which is what they need. And so that's why so many times these ones going up while the other's going down and vice versa, because if they try to get back to where they were and they actually succeed a little bit, that means they probably got further away from what they need. And so though that relationship, I didn't start to get that until just six months ago. Just like, how, you know, I mean, am I saying that the right way? Now that I'm saying it, I'm like, I hope I'm actually explaining that the right way.
Yeah, I think you Are if you look at, for example, the Silence of the Lamb story grid, and you'll see the red lines and the blue lines are usually at opposite ends. And the reason why that is, is that the external want and the internal need are often at odds. When the guy gets the Tesla car, you know the red line's going to go high because he got what he wanted, but what he needed was something else.
And a car is never going to give you what you need.
Trust me, I've tried to buy cars to get what I needed, and it's never worked. It's never. I always think it will this time.
It will.
And it never, ever gives you what you need. So the way you pull, you. You make that is. It's absolutely true. And your statement is, when somebody's getting closer to their want, they often. That's why sometimes you have the master detective at the end of the novel just almost ready to, like, jump off a cliff. Because yet again, I've discovered the venality of men and how evil men can be, or women can be, as the case may be. And that is not something that feeds that inner need of the master detective to actually feel safe.
Now, a lot of times, crime stories, mysteries, we don't really delve into the darkness of the master detective. We don't really need to know how, you know, damaged they are, how scared they are. We just want to see them do their job. And that's perfectly fine. But one way to really jump and take a chance writing that kind of master detective story is to explore the need of the master detective in a way that's interesting.
So if our master detective is really, really in desperate need of safety and he or she doesn't bring the bad guy to justice, that's like a double whammy for the master detective that could send them spiraling out of control, which is an interesting idea. Some people always ask me, well, how do people get ideas for stories? And it's thinking about stuff like this, right? Like, what would it be like if you had a protagonist who was desperate to be loved and did everything possible to attain the want of a partner, but got further and further away from genuine, authentic love in that pursuit? That's interesting. That's a great book called the Talented Mr. Ripley by Patricia Highsmith. That's the story of a person who's so desperate to be loved that they commit murder? The great line from that novel is, I'd rather be a fake somebody than a real nobody.
Which, you know, says so much in such a strong sentence. I mean, she was a brilliant writer anyway. So the wants and the needs, you need to really go as extreme as you want, and you can't. You never get screwed up by really thinking about what your character wants and what they need. It will only enlighten and enrich your story by thinking about not only your protagonist, think about your antagonist. Because antagonists, we often, you know, make them, you know, snidely whiplashes who are constantly twirling their mustaches and there's no real depth to their evil. But what if you really, really thought about why are they doing what they are doing? What need is driving them to create such mayhem? Is it a need for safety? Is it a need for love? Is it a need for self actualization? Is it a need to. Like in Chinatown, the evil presence in that movie is trying to gain immortality. It's a person who has a deep physiological need to survive forever. They want to be immortal. And the things that they do to become immortal are horrific. But when you think about it in terms of the need of that character of Noah Cross, what does Noah Cross need? You. Noah Cross is the wealthiest man in Los Angeles, has more. He could burn money and to keep warm and would never go broke. So he's got that covered. What does he need? He wants to be immortal. And the way he wants to become immortal is disgusting and horrifying. And it's a brilliant thing that makes sense, if you understand. And John Huston, who played the character in the movie, he did such an amazing job of really making that clear. Hey, I just want to be immortal. What's wrong with that? Don't we all want to be immortal? He literally states that. What do you want, Cross? Jack Nicholson, playing the detective, literally asks him, you've got every dollar you could ever imagine. What's enough? What do you want? And Noah Cross says to him, the future. I want the future.
And that's what he's going after the entire movie. And it makes perfect sense and it's, it's chilling. So examining the want and the need. Now, wants are genre specific and so are needs. So think about the genre that this all goes back to. The very first question, what is your genre? What is the global genre that you are working on? If somebody were to say to you, what's your story about? What would you say? Would you say, it's a story about a crime. It's a story about maturation, It's a story about X. You need to focus on what that story, what that global genre is in your story. And then everything plays. Everything is supporting that. Because the global genre has great tools. Once you know, it's a crime story. Great. Okay, what does my character want? They want to get the criminal. Great, Understood. What do they need? They want safety. They want to create a safe world for everyone.
So safety. Oh, boy. It doesn't seem like anybody's at risk here. If you're writing and you're asking yourself, geez, this mystery story just seems kind of like, blah. You know, there's a clue and a clue and a clue and blah. Well, that's because nobody is threatened. No one's safety is being threatened. Play with that. Oh, oh, I get it. So I've got to have some scenes where people are threatened and their safety is undermined. That's. This is what the gas gauge of needs is going to do for you. It's going to show you, you know, there's something wrong with it. Well, let me look at the needs again. Let me look at the wants. Am I on the same page? Am I doing the thing that's required to satisfy my audience? Again, these six questions are just. They're a lifesaver because you can just go. They're almost like a mantra. Just keep going through them whenever you get stuck. All right, so that's the fourth one. What does my character. What is my protagonist want? And what does my protagonist need? And do the same thing for the antagonist and make sure that they clash anyway. Okay, I've gone on too long about that.
No, I mean, it's. I'm thinking through my own. Of like, you know, I have work to do here too, with my book. And, I mean, I think some of the issues I'm running into or the fact that I don't have this as nailed down as I should. So. Yeah, no, I think it's such. I don't know, it's. I mean, all six are important. So, you know, each one's important. But I think spending that kind of time diving deep and even, like the way that you. You know, thinking through how each genre has its own need, you know, that if you have your genre, then it kind of narrows down what you should be thinking about as far as the objects of desire. So.
That's. Right. The worst thing, that what happens to everyone. Every single writer, and there's a phrase for it, getting into the weeds. Getting into the weeds means that you're worrying about a tertiary character's motivation to bring in a cup of tea to the protagonist. Right. And you laugh, but everybody does this all the time.
Well, What I was just thinking as you're saying that is, you know, one of the devastating things about telling a story is that there, you know, and we even say it's like, there's nothing off limits.
You can go wherever you want to go.
But that is just debilitating. And I always. The example I like to use is, like, if I decide, like, I have never been a painter, I probably haven't painted since, you know, my third grade art class. But if I decide I want to be a painter and I go to an art store and I decide I want some paintbrushes, and I go in and there's just literally thousands of options. I mean, it's that having that many options is debilitating. Like, so then if I take an art class, you know, one of the things that makes the art class so useful is not just the teacher teaching you how to paint. It's the fact that he or she will say, okay, you're going to use this paintbrush. You're going to use this canvas. You're going to use these three colors of this paint. Like, that alone saves you. So, like, thinking through these of like, okay, my genre is action. That means my character is life and death. Like, that's what I'm looking at. Okay, well, that really narrow. I don't have to worry about whether or not their external need is a status, you know, any kind of status stuff. And so it's like, having these helps you take just the wide expanse of write whatever you want and actually start narrowing it down so I can get something done anyway. Yeah, so that's. That's how I see it as helpful.
That's well put. And it's. I think a lot of people who say things like, I don't really want to deal with all these formulas and forms, and I just like to riff when I'm writing, and I like to go where my writing takes me. That's fine. But you're gonna discover that you're writing a lot of stuff that makes no sense and goes nowhere and does nothing but make you feel good about putting some words on a page. If you want to really change people and write a great story, you really need to understand the limitations, because the limitations, that's how you innovate. I've done this a million times. But Picasso, he learned how to, you know, do the paint the fruit before he did any kind of Cubism, right? He didn't just start out like, oh, I don't have to learn formal drawing. I'm just going to riff. No, way and the reason why it works and he innovated and he made it so incredible is because he had such craft. He knew how to boil down, you know, a bull into six strokes in such an incredible way because he had drawn a bull so many times in his life that he knew the fundamental things that had to be in that sketch. And the only way he could discover that was through trial and error and building his craft. This is what we're talking about. Story Grid is just all about building your craft. It's really a craft based system to really get you out of the weeds and focus on what's important. And these six questions we're going over are, are the most important things in a story. If you can answer these constantly and challenge yourself constantly about these six questions, your story is just going to get better. There's no way for your story not to get better if you do not dedicate yourself to these six questions. So let's get to the next question, which is a real doozy for a lot of people. It freaks them out. Extremely confusing to a lot of people. It's confusing to me too. So what I'm going to do is read the next question is what is the controlling idea or theme? That is the fifth question. I'm just going to read what I wrote in Story Grid. And this is a Robert McKee's approach, you know, story guru extraordinaire. The guy knows story like no one else. And I love the way he really boils down. Controlling idea. Controlling idea must be boiled down to the fewest possible words and cannot be longer than a one sentence statement. Now that is very powerful. One sentence is going to tell you what the entire story is about. It's a very challenging idea. But he tells you how to do it. And I'm going to tell you how he tells you how to do it, because it's the best way to do it. Okay, you must describe the climactic value charge of the entire story, either positively or negatively. So you need to explain to the person, by telling them your controlling idea, what value has shifted from the beginning of the story to the end of the story. And obviously that is all genre specific. We know the values involved in the 12 genres. All right. And thirdly, so it has three things. It's got to be short one sentence. Second, it's got to have the climactic value charge, either positively or negatively. And three, it has to be as specific as possible about the cause of the change in the value charge. So you also have to have the cause all right, so let me give an example. I'm just gonna do it from my book because I'm lazy and I'm getting a little tired.
Okay, well, this is why you wrote it down, so you could always refer back to it.
That's right. Okay, so here's what I came up with for the firm. Now the firm is. Everybody knows. It's John Grisham's great novel about Mitch McDeer overcoming a law firm in which he's recruited, which is run by a bunch of gangsters. Okay, here is. And it's a. It's a crime thriller. Justice prevails when an everyman victim is more clever than the criminals. Okay, so let's test McKee's three things. Okay, that's a pretty short sentence that describes an entire 90,000 word novel. So. So I think that's pretty good. The climactic value charge. Justice prevails. That's it, Right? Justice is the value at stake in a crime story and a thriller. Will the bad guys be caught? Will justice prevail? And justice does prevail in the firm because Mitch McDealer outsmarts the bad guys in the story. Now then we need to have the thing that caused the charge. Right. If Mitch McDeer wasn't smart, then the bad guys would have won. He outsmarted the bad guys. So justice prevails when an everyman victim. That's the great thing about Mitch McGeer. He's not a rich guy. He's an everyman guy who got to law school with scholarships and he worked at the diner. And he's just an every everyday joke. And every man victim, he was a victim because he was lied to when they brought him into the law firm. And also they tried to blackmail him as well. When then every man victim is more clever than the criminals. Right? So that's absolutely the controlling idea of that story. Now you may say to yourself, well, that's not very deep. I want to write a story that's about the man's inhumanity to man. Well, this is a story about man's and humanity to man. But it's also really entertaining. And it also makes us feel confident that every man, the general every man or every woman in this country or in this world, generally good. And they're smart. And given a choice between going with the bad guys who are doing bad things or outsmarting them and bringing them to justice, the everyman or every woman is going to do that. So this is a really terrific book that is very entertaining. That Supports our society. Right? That's a pretty great controlling idea. And it's tremendously entertaining. So I love the Firm. I think it's a terrific book. And anybody who turns their nose up at a book like the Firm, I don't know what to say other than you're a snob and you have no real conception of what the purpose of storytelling is. Because storytelling is about not only telling, you know, entertaining us, but it's also to support global values. Now, globally, we all, all over the world, every human being values fairness and justice. And what gets us really down is when things aren't fair and when there's injustice. So when a story convincingly takes us on a great ride and also results in justice prevailing, it's a good thing, and it makes us feel better and it makes us feel more secure. So isn't it ironic that the choices that you make for your genre, the wants and the needs of your protagonist and your antagonist, they concern, in a crime story, safety. And what happens at the end of experiencing a novel like the Firm is that we feel a little bit safer after we've read that book. We feel, oh, a little bit, you know, things aren't as bad as I thought. You know what? I know it was just a story, but there are people like Mitch McDeer in the world, and as long as there are, justice will have a shot. And that's really, really important. So make fun all you want about bestsellers and pulpy trash, but the reality is these stories are really, really important for us because they bring not only entertainment value, they make us feel a little bit better, a little bit more safe. And, you know, this doesn't mean that negative novels, negative ending novels, don't do the same thing. They make us reconsider our own worldviews in a way that can make us change. So a novel and a story is a very, very powerful thing, both positively and negatively. That's what the controlling idea theme is. Now, a lot of people think of theme as more of. Well, it's sort of has a water, watery theme, or it's a theme that has sort of movement and a journey kind of element to it. And that's why I like controlling idea better than theme, because I like to use the word theme more as a global sort of feeling. Slash, setting, slash, I don't know what. So theme can get confusing. But I always. I always like to lump it into controlling idea so that we, you know, as the storyteller, exactly what you are doing. So if you write down your controlling idea and it can change, obviously, it can change as you're writing. And don't worry about it. If it changes, that's a good thing. It means that your brain's not letting you, you know, come up with a computer program in your head and then just bang out the computer program. It's telling you, I know you wanted to do this kind of thing, but we're gonna throw in a thing here that's gonna make you reconsider. So this is why it can take a few years to write a novel, or even 17 years or 23, because your brain isn't gonna let you get away all the time with just planning your novel and banging out your scenes and then you're done. Because it just doesn't work that way, as you well know. Okay, any questions on controlling idea and theme?
No, I think.
I mean, we've gone around that a lot on the show. So, yeah, I think the thing of, like, right, you know, picking something and going with it and being willing to, like, come back and tweak it, but mostly it's trying to just pick something and not just destroy yourself over it. Because it can be, you know, hard to come up with the 10 perfect words for your controlling idea. I mean, the other thing is to remember, like, it doesn't actually go in the book anymore. Get it perfect.
Right?
So, yeah, no, I think that's good. All right, so question number six.
Okay, the last question is just a big, big global question. And it's what is your beginning hook, your middle build, and your ending payoff? So I like to break down an entire story into three, just three parts. Beginning hook, middle build, and ending payoff. And the reason why I like to do that. Now, the middle build is the thing that drives everybody crazy because it's 50% of the story. And you can have all different kinds of, you know, act choices, subplots, all kinds of stuff. But if you had to boil it down to three things, what are they? So the beginning hook is a quarter of your novel, generally a quarter of your story. The middle build is half, and the ending payoff is a quarter. Generally, that's just the way story structure works. And it all goes to those three words, hook, build, payoff. So if you look at hook, build, payoff, what you're looking at essentially the five commandments of storytelling, right? Hook, inciting incident. What's the inciting incident of your global story? That's your beginning hook. Husband comes home from work, Wife leaves him, but doesn't take the kid. Bang. That's your Beginning hook of Kramer vs Kramer build. Now, the build is all about progressive complications leading to a crisis that results in a climax. Actually, let's just talk about progressive complications leading to a crisis because that's what the middle build is all about. Progressively turning up the heat on the story just a little bit higher each time. Each time it's going, it's not the same kind of complication. Has to be a little worse, a little more painful, a little more difficult. So build, build, build, build, build crisis.
So the middle build is about progressive complications leading to a crisis.
Now, the ultimate progressive complication is the turning point that leads to the crisis question. And the turning point in the global story is also called the point of no return. It's when the character finally realizes, I cannot go back to the way things were.
I can no longer go back and live the way I used to live. That's the turning point. Progressive complication. And that leads to the crisis of the global story. What do I do? It's a best bad choice or irreconcilable good. Now, that can often push to what is can be the climax of the global story, which can often be the transitional moment between the middle build and the ending payoff. Or it can be held until the ending payoff. But the climactic action.
Is what the character does when they answer the best bad choice or irreconcilable good question. So it's the moment when Rocky says to himself, I can't beat Apollo Creed, but I know what I can do. I can go 15 rounds with him. Nobody's ever gone 15 rounds. I can do that. So his climactic action is to say to himself, I'm gonna go 15 rounds. I'm not gonna try and win this fight. I can't beat him. He's too good.
So that changes his whole strategy for the better. He thought he could win, but he knew he couldn't win. Apollo Creed was just. He was the white whale, you know, I mean, he was a black guy, but he was a white whale because he just could not defeat him. And this was why Rocky the movie worked so well.
Is that we realized. Because Rocky realized that there are some times when you have to fight and you're gonna lose anyway, but you fight anyway you have to. And that is a deep, wonderful message. And that's why that first movie was so great. Because when Rocky understands, I'm not going to be able to go back and be a bum ever again. But what I can do, I'm not going to out bum Myself by winning the world championship. And so when he makes that decision that he will go 15 rounds, then that pushes us into the ending payoff of the movie, which is the resolution of that climactic decision. So the hook is the inciting incident, the build or progressive complications that lead to a turning point, a crisis, and often the climax. Some people push the climax into the beginning of the payoff. So it's a little squishy there, right? But, you know, hook, bill, payoff are just the five commandments and another kind of guise. So the ending payoff, of course, is after they made the choice. Here's the resolution the guy in Whiplash plays the drums for at Carnegie hall or wherever it was at the end. It's a great ending. So hook, build, payoff. Now, you could build those. What you want to do is build three sentences around hook, build payoff so that you know your global story in three sentences. Let me see if I can do the Great Gatsby inciting incident. Man's long lost love's cousin moves next door.
That's the inciting incident, the build. Man gets cousin to help him seduce his long last love back to him and is successful ending payoff. Woman rejects him because. Oh, no, I've lost it.
I put myself on the spot. But woman realizes he's. She actually frames him for a murder in order to break it off. Something like that.
Yeah. Well, I'm just thinking through, like, these six questions. I mean, and how to use them. Is this kind of the idea of, like, we start here and this continues to be the thing we both check back in on and tweak as we go to just make sure we're, you know, I think, like, okay, if I'm stuck on a scene or stuck on a sequence in my story, like, come back to, okay, what are the characters want? You know, what are those objects of desire? Like, what is my genre telling me that I should do next? What are other classic works? Because we talked a lot about that, you know, like, these are the things you come back to both before, during, and after writing your story to kind of always be these guideposts. So you're not stuck thinking about, you know, what the T means in your scene or whatever you said. I mean, is that. Is that how you use it?
Absolutely. It's a global positioning system. So that. So let's just say generically, you. You answer all six of these questions before you begin your novel. You know, it's a crime story. You know, you have a master detective. You know what he wants is justice. You know, he wants the criminal. And you start, you know, the inciting incident is somebody finds a body somewhere and off to the races you go. And then you get stuck because you start really getting into the details about secondary characters. You're not sure where you are in the story and you want to just throw the whole thing out. This is when you're dealing with micro problems, when you have to say to yourself, oh, I've got to step back here and look at the global. And these are the six questions that you sit down and re answer and say, in my global story, where am I right now? Have I progressively complicated stuff? If I had to draw a graph, what would it look like? Now, obviously you don't want to get into the deep dark, you know, number problems of doing a graph. But think about it like if I had a curve of where my protagonist is in terms of getting what he wants, what would that curve look like right now? What would it look like in terms of his needs or her needs? So it's a way of changing your focus so that your brain can go back to what's important. And you can. It's almost like if you were lost in the woods and you're going from tree to tree and you don't know where you're going. If somebody were to say to you, hey, I can lift you 70ft in the air and you'll be able to see where you are in the woods and where you need to go from here, would you do it? Of course you would do it, right?
Yeah, yeah.
That's what these six questions are. They are a balloon that takes you 70ft in the air so that you can see where you are in your story. And you might say, oh, my gosh, the path is way, way over there. And I got deep into the woods. Let me just backtrack and I'll go back to where I went off the path and then I'll, you know, I'll reconfigure. So that's the way to look at these six questions. Now, when you have a complete manuscript and you're saying to yourself, how can I make this better? Start with these questions and look at your, you know, look at the global story in terms of the story grid and say, can I make these peaks a little higher, this valley a little lower? Maybe I shouldn't jump so quickly. I can do that one time in the story, maybe twice, tops. But I can't have such, you know, sharp, jagged shifts until, you know, my reader is used to it. Until I'VE really settled them into the story. If you look at the Silence of the Lamb story grid, you'll see it's a, you know, a nice slow sort of build movement, and then there's a lot of jagged peaks and valleys at the very end of the book. Because at that point we're ready to be, you know, everything ripped out from under us. And Thomas Harris brilliantly created that through his work. So yeah, these six questions are the thing that will pull you out of the woods, get you out of the weeds, and get you right back on the right path.
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