How to Refine a Manuscript
26 Jan 2019 · 28 min
Shawn Coyne reviews Tim Grahl's manuscript outline and finds the transport scene doesn't deliver enough on the story's life-vs-death stakes. He suggests raising tension with an attack or worldbuilding details like blown bridges, then working scene-by-scene before hiring a line editor for the final polish.
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Hello and welcome to the Story Grid podcast. This is a show dedicated to helping you become a better writer. I'm your host, Tim Grall, and I am a struggling writer trying to figure out how to tell a story that works. Joining me shortly is Sean Coyne. He is the creator of StoryGrid, the author of the book Storygrid, and an editor with over 25 years experience. In this episode, we take another big step towards finishing up this novel of mine. So we've been cranking through the hero's archetype types. We've been cranking through grounding the world in reality, and now we're taking some big steps towards actually going through scene by scene and figuring this book out and finishing it up. So it's a really fun episode for me. I feel really good about it in the direction we're going. And so for those of you that have been following along all these years, hopefully you're excited too, to kind of see this thing really start getting tied up and finished up. So, anyway, it's a great episode. I think you'll really enjoy it. Let's jump in and get started.
So, Sean, you gave me my homework last time. Well, first, rewrite the Herald scene with Randy ending payoff of the book. So I did that and sent that to you. And then it was also to go through the 15 scenes that every book has to have. Right.
So.
And that would be the inciting incident, progressive complication, crisis, climax, and resolution for the beginning, hook, middle build, and ending payoff. And so I was a little worried about it because, you know, when I start. Look, every time I look at this book, I find all the holes. And so I was like, all right, what am I going to find? But I ended up feeling like I could. I found them all pretty quickly. And so I just sent that list to you with the scene number. Yeah. So let's just start there.
So, sure. Okay. The herald scene, it's fine. You know, it's a solid revision and it works. The 15 scene outline, you know, I felt the same way when I. When I looked at it. I thought, wow, this is. This is all very on target, on the money. The only scene. Now, let me just take a step back and say your 15 scenes should ideally. Now, are there exceptions? Yeah, probably. I don't know any off the top of my head, but there probably are exceptions to what I'm about to say. But I think it's a very good operating principle to make sure that you are satisfying your genre conventions. Now, the 15 scenes should turn meaning the value at stake in the scene should turn on the global value of the global genre you've chosen. So what that basically means is that you've chosen to write an action labyrinth story that's your global genre. Is there a maturation plot underneath? Yeah, absolutely. But the global genre, the thing that will be on the COVID of the book will indicate that this is an action story. Okay, so action stories, what value do they turn on?
Life and death.
Life and death, Right. Okay. So every single One of your 15 core scenes should turn on that value. So I don't want to go through all 15 scenes because we've done it so many times before. But I'll pick out the one scene that I didn't think turned on the global value, and then I will give you some advice about how you might be able to change it so that it does. Okay?
Okay.
So the only one for me that didn't turn on life and death was the scene which is the. I believe it's the. Is it the resolution of the beginning hook or the inciting incident of the middle build? It's the one where it's.
They're both the same scene, but I would say that the resolution is Jesse's on the transport. So at the very beginning of the scene, you're like, okay, that's what happened.
So.
But that kicks us into the middle build. And the middle build is that first scene of the middle build. Same one where she's arriving. She's traveling to and arriving in the capital city.
Right. Okay. So in that scene, they're on an airplane, and Jesse's all freaked out because she's never been on it. An airplane. And as is on the airplane, too. And they're sort of the only two people on the airplane, as I recall. And as sort of starts to needle her about, you know, the fact that she's a numbered. Her head is shaved. What's she doing on the plane, why she is so nervous and he's not nervous at all. And so while it does. I think if you really wanted to be a super specific person, you could say that it does turn on life and death. Because, Jeff, Jesse's afraid of being on the plane, and she has standard, you know, plane phobia. However, I think you can ratchet up that life and death stakes by actually making the plane actually get attacked. You know, have it spin into some kind of horrific tailspin. And the other thing that you can do to add into your world very easily is have sort of. We've talked about this. This other force in the world a number of times. But they it never sort of comes into play in the story. And that's the force of sort of these people who were sort of exiled from the faction world and they're sort of scavengers out in the very, very difficult environment outside of the cities. So they're sort of like the characters in Game of Thrones that are outside of the Wall, you know, the Wall, you know, in Westeros. And they're this sort of really frightening force that we don't want those things to get into the Wall. We don't want them coming into the very delicate order or, you know, everyone's in trouble. So they're sort of these monster ish Droidish maybe they're beings that were, you know. Have you heard of that phrase? It's like the convergence of humanity and computer. They call it the super something. There's a. You know what I mean?
Yeah, I know what you mean. I'm actually reading Homo deus right now, which is a brief future of mankind. So I get what you're saying. I don't know the phrase, though.
Yeah, it's like the guy is in charge of Google's moonshots, I think is the one who coined the phrase. Anyway, it's this moment when humanity and digital computer force melt. So you would have a neural sort of implant that would give you superpowers. Maybe these scavenger people are, you know, the strange byproducts of that kind of bad idea of trying that, you know, the convergence or something they call it. Anyway, I'm just throwing ideas out there, not that you have to develop these ideas now, but to understand that there's, there's the these pack of, you know, rabid people who are ready and able to destroy the factions and the system. So that would add on another layer of of stakes when Jesse does, you know, undermine the grid at the very end of the book. So it's not just, oh, there's chaos within the walls. The chaos outside of the walls has an opportunity now. So it raises the stakes of the very ending of this novel that it's almost if you thought it was bad at the beginning of this novel, wait till the beginning of the second novel anyway. So what you could do in that scene to raise the stakes from life and death is to get those scavenger people to attack the plane in some fashion. So, you know, one of the things that I remember years ago, I worked on some thrillers by a pilot and they were all they all concerned aviation and one of the things he told me is a big problem are those sort of laser pointers. I go, what do you mean? He goes, well, it sounds weird, but laser pointers, if you were able to sort of pinpoint them into the direction of the cockpit and sort of blind the pilot and co pilot and say they were on the descent of the plane, which isn't normally automatic piloted, you know, they usually turn off the automatic pilot once they get below 10,000ft on a plane. Now, if you were able to direct that sort of high intensity light into the eyes of the pilots, it could be a nightmare. Like they could lose their sight at the last second. And really, you know, it could cause a major plane crash. So, you know, that might be an idea. You know, if these scavengers are sort of lurking around the air terminal at the Capitol, that at the very last minute when they're about to land, you know, things go haywire and life and death is really at stake in that scene. It's a great way of doing a little cheap action scene where it's like just landing into the Capitol, it's like, not easy. It's almost like there's these pods of security and once they leave New York, they're under threat all the way until they get to the capital city. Because the people in between New York and the capital city are all like these crazy scavenger, weird, you know, droidish people. That's an idea.
Yeah. Well, and I. I think I have some places I could amp that up too. As far as, like when Jesse first looks out over the city in the opening scene and all the bridges into New York are bombed out. Talk more about why that is. So that then when the plane gets attacked, you know, you know who those people are already. So. And I think you had mentioned with the Ernst thing too, and I think you just said a second ago about adding more of like, like grounding it more in a real world where there's other things going on that I'll be. I'll probably end up exploring more in future titles under this. Under this trilogy.
Yeah. And it's also thematically about sort of the fear of the outsider, the fear of the other. And you know, I always talk about the thematic elements in the story, which at the very, very highest level of abstraction are about order and chaos. Right. So you need to have. The reader needs to understand that there are chaotic forces at play as well as the ordered world. So while Marcus and the faction are tyrannical, you know, the paradox is, is the tyranny Worth the price versus the fallout from chaotic, you know, the chaotic influx of other forces. So that's. That's another thing that, you know, you're playing with when you write a story is that you constantly want to be thinking about those two forces at play in the story. And you can even get to the character level and say, which level of the spectrum is my character? Are they on the force of order in the extreme, meaning tyranny, or are they on the force of chaos, which is sort of like the trickster character? The trickster likes a chaotic environment, and when things get a little bit too ordered, they like to mess things up a little bit. So, you know, I don't think it's worth going through your characters and thinking about that now because we've gone through them so many different times that I think they are on balance, consistent. And I think you have a pretty much an equal side of order and chaos in your characterizations. So I'm glad we went through these last 15 just to confirm that we do have clear demarcations of the five commandments of storytelling in each of the three parts of your novel. We've already, you know, the past couple of weeks, we've gone through the heroic journey in terms of the archetypes. And the reason why we went through the archetypes was, for me, that's a very clear way of amping up the stakes in specific scenes. So if you have a sort of a wishy washy Threshold Guardian and you go back and you go, let me amp up that Threshold Guardian a little bit by the byproduct of doing that increases the actual progressive complication, that specific scene. And usually these archetypes appear in those 15 pivotal scenes. Right, that we just went through. So the scene we just talked about is as. As Threshold Guardian. Now you've already amped him up as Threshold Guardian. Now you're going to add another layer of stakes, meaning the. This third party scavenger force that tries to destroy the plane on the way in. So a scene that, you know, was probably operating fine, you know, maybe a 4. On a scale of 1 to 10, it was a 4. Now with these additions, it moves from a 4 to like a 6.5, maybe a 7. And that's pretty good to push your reader into, you know, the trials of the middle build that are coming up in a way that's interesting. So we're not expecting the transport plane to take Jesse from the ordinary world to the extraordinary world to come under attack. So when it does, you're like, holy cow. You know, the reader's not expecting an attack and then barely landing, they're just expecting a, oh, here's the scene where the character goes from the ordinary world to the extraordinary world and then bang, oh my gosh, she might die in this plane attack. And then that way you're, you're, you're adding narrative velocity to the story in an unexpected way in a scene that could, you know, devolve into, oh, here's that scene, right? This is that scene where the thing happens. So I think we're at a place right now where it's time to sort of go to your micro notes that you've been compiling over the past couple of weeks or three, you know, months, and that note section scene by scene. It's now time to sort of like start with scene one, go through scene one and add in all the things or subtract the things that are in your notes. So this is literally like now we're getting into not quite line editing yet, but content, micro content editing scene by scene. What I want you to do now, and it's probably going to be a lot faster than you think it will be, is to go from scene one and just start moving forward and consulting your notes and going, oh, right, I want to add that thing about that thing here. I want to take that out because that isn't consistent with the changes that we've made. So it's basically a lot of sort of housekeeping with the scenes. It's content housekeeping. It's not line by line rewriting. Right? That's the very last thing we're going to do. So just now you're at a place where I think you've got a solid draft two. You know, you're right now at the end of draft two, even though you've done probably 10 drafts, this is the place where, you know, it's. It's the place that you want to fix everything in terms of the content to make sure that it's consistent, to make sure that everything is lining up. You might say to yourself, oh boy, I'm gonna have to switch this scene I'm gonna have to add because I've got meeting after meeting after meeting. Or you might be like, yeah, this is flowing. I'm moving from two person scene to 20 person scene to back to a two to a three to a five or whatever. But you want to really look at the continuity and to make sure you're mixing things up. And it's a. This is kind of the place where you make sure that your content is consistent throughout and you drop in little Easter eggs and setups for later payoffs. You might have something that pays off that you don't like. What you were saying about the explaining the, the blown up bridges in Manhattan, like, that's a setup that will pay off. When that scene comes where they're landing at the Capitol. Oh, right. The reader is going to go, oh, right, yeah, that must be the people who blew up the bridges in Manhattan. Right. So that setup is going to pay off. So that's really the next step. And the step after that, you know, I'll have to think about. Usually once the writer is happy with the consistency and continuity of the storytelling, then that's kind of the time you, you would give it to a line editor. And then the line editor, that's not a copy editor, it's a line editor. And what a line editor will do is that they will go sentence by sentence and they will tweak your sentences, fix them, try to make things more consistent, to clarify your voice. And then this is a situation where you'll have track changes on your, you know, your Word document or whatever software you're using so that the writer can see what the editor did. And then after the editor gets the. Done with that, that's probably going to take depending upon the editor, two to three weeks for them to literally go through your book sentence by sentence. And then after they're done with that, then they ship. They would ship it back to you, and then you would go through what they did and accept and. Or edit things that they did until you would come to a place at the end of that process that Steve Pressfield and I call like, locked manuscript.
Right, Yeah, I remember you did this for running down a dream for me.
Oh, right, yeah.
You know, so I've done it so.
Many times, I forget what I've done.
I do have a couple questions about going through the manuscript this time, so I already have a couple in my notes, but I find a scene that needs to be completely rewritten. Is this the time to just go ahead and stop and rewrite it?
I think so.
Okay. And then the other is like, we've talked a lot about, you know, over the years about the power of 10 and amping things up. And like, I think about that, the scene about we just talked about of like, oh, that'd be really nice to amp it up to add some life and death in there. Like, should I be looking to do that as well? Of, you know, how, how could I, you know, what's this turning on? Is there a way to turn it from, from a 4 to a 6? You know, should I be looking at that now? It sounds like when I finish this I should have like a book ready to go, basically. So now's the time to like make all the final changes that I want to make to it.
Yeah, I would absolutely keep in mind the stakes of each scene. And it doesn't. A lot of the progression of the storytelling and the narrative drive we've baked into it by focusing on these 15 must have scenes. And those ones, they're operating at a very high value stake because they're life and death stakes. So the scenes that come before them and after them. The only thing I would caution against is worrying about, well, the stakes are a little bit low here. I think you want to trust your sort of, for lack of a better word, gut or instinct on how you know at what level the scene is, because, you know, like a scene in a daytime drama on tv. I don't even know if they have those anymore. We used to call them soap operas in soap opera television. You know, they have a formula. And the formula, formula is escalate the stakes in every possible turn so that we can push people to commercial with a high heart rate. And then when they go to the commercial with the high heart rate, the effectiveness of the commercial will be much stronger because they'll be jazzed up about what's going on in the story. So that's why you have these very long shots of people having emotional reactions in soap opera, is that they're trying to get the viewer to really engage in the story so that they can sell more products in between the commercials. So soap operas have what they call melodramatic effects. And melodrama is when you raise the stakes artificially in order to get the blood of the audience going. Now, in a 30 minute soap opera on television, you can play those games and not sort of because it's almost like a guilty pleasure for the viewer at that point. They know what the genre of melodrama soap opera is. What you don't want to do is bring that to the table. Another genre, and there's a possibility of like, everybody wants to do well on the test, right. And storytelling. I've discovered over the years that a lot of people want the answer key to story grid questions. So they'll say, well, could you, Sean, could you do a storygrid answer key for To Kill a Mockingbird so that I can make sure that I'm reading it the Right way. And my response is always no. And the reason why I don't want to do answer keys is, is that the beauty of story is that it's a subjective experience that sends the reader or the viewer tumbling down their own personal experiences. So what might seem like story turning on betrayal might not be that way for other people. And so it doesn't. Like I tell this story about when we were doing the Love Story Conference couple of years ago and Seth Godin and Steve came at the end and we had a nice roundtable and I told a little story and Seth said something like, well, Sean, I don't think it was as, you know, dramatic as all that. And he was, you know, he was goofing around. But the point for me from that moment was, no, it wasn't that dramatic for Seth, but for me it was. And that doesn't mean that Seth's wrong or I'm wrong. We both had different experiences from the same interaction. So Seth wasn't right. I wasn't being a, you know, histrionic weirdo from taking away this big moment from a meeting I had with him five years ago. That wasn't true. What I experienced was absolutely real and an important moment in my life. To Seth, it was just another coffee with a guy, another cup of tea.
With a guy, just one more life changing moment. For Seth, it's like I do them every day.
The simplest advice, I don't know why you're inflating me as this guru. I just told you to get your act together. But for me, I was like, oh my gosh, that's what I needed to hear. So that's why I don't give answer keys to stuff. And I don't like giving answer keys to stuff. Because what we need to do as writers and storytellers is to start feeling comfortable with our abilities to evaluate a story based upon our own subjective experiences. So when I say to you, go through your manuscript and if it doesn't feel like it's quite right, it probably isn't for you. So then tweak it. If it does feel like, yeah, that feels like I'm on the money and it's working great, then don't mess with it. And eventually you're going to have this internal story Geiger counter where like, this is what. Just to talk a little bit about line editing right now. Line editing is another one of those skills similar to what I just described. Now, when I line edit someone's work, I trust myself. I say to myself, I have a good feel for the way Tim writes. I know what Tim's voice sounds like, and sometimes he'll make a bad analogy or a bad metaphor or his sentences are choppy here. And I can. I can fiddle with his stuff that will maintain Tim's voice, but clean up the prose so that it's more fluid. Right. So I can do that for you because I've worked with you for three and a half weeks, four years. Right, Steve. I can do that for Steve. And usually when I edit somebody's work, I've read their manuscripts so many freaking times and have done so many spreadsheets that I, as an editor who worked for 30 years, feel confident in my ability to rewrite their sentences and feel confident that they're going to be close to what that writer would do anyway. But I never had the final pen on a book. I. Right. So when I line edited Running Down a Dream, I sent it to you, and you took about 80% of what I wrote. And the other 20%, we didn't have a fight about it. You just said, oh, Shawn fixed this sentence in a way that doesn't sound like me, but I get why he fixed it. Let me fix it in my way, and then that will be it. And so we didn't have, like this knockdown, drag out, fight over my line edits. You accepted 80%. You didn't accept 20%, but you fixed the 20% that you didn't accept in a way that made the fluidity of the writing and the storytelling as close to what you were envisioning as possible.
Yeah, I remember, like, that was such a. I really enjoyed that process of just like, there were so many times in that where I'm like, yep, that's what I was trying to say. And I couldn't figure out how to say it, you know, so I'm just going to start working on that. So maybe I'll do. Go through the inciting incident or not the beginning hook the first 14 scenes or so, clean those up, send those to you, see how we're doing, maybe check in, and then I'll keep trucking along. But I'm excited. This is kind of the point I was looking forward to getting. I like doing this kind of work on it because I've already done a little bit.
Yeah, you're polishing the statue now. You're not chipping away with a. A big chisel. You know, you've got. It's no longer a hunk of marble, but it's not a polished statue yet. You've got the Statue, it's in front of you, but there's chips and all kinds of things that you need to polish and hone. And so, yeah, this is a fun part where, you know, the detail work of, like, you know, it's like after you wash your car and then, you know, you're now doing the detailing.
Yeah. And this is. I mean, this is the first time I feel like I have the book, you know, going through. Because when I went through the Hero's Journey moments, we had already talked about those so many times. I think all of them were already in the book. But going through the archetypes, really, I mean, I keep being surprised by things I should already know, but one of those things was just like, it. For the first time, I felt like I knew who my characters were, you know, and so, like, identifying Ernst as the trickster, now I'm really excited to go back through and make his character much more fluid and much more consistent because now I know who he is. And same thing with so many of the story decisions we made that, you know, we didn't make until we were half or two thirds of the way through this manuscript. So I get to go back and make. Smooth all those out. So it's been. And I've been excited to get to this point where I feel like the book works. I've got all the things. And again, I just think about the more that we've gone through these things, I think, how do people do this without story grid? I don't understand, because it's like, there was no way for me to figure out what was wrong with my characters until we looked at it through the archetypes, or we looked at it through the 15 scenes, or we looked at it through, you know, what stakes and, you know, is the internal genre, the external genre of, like, filling out the spreadsheet? Like, shit. That scene does absolutely nothing. That's why it's only 500 words, you know, so it's just been like. I feel, like, much more confident going into this because we've, like, gone through it. I just can't imagine trying to wade into, you know, 70,000 words and think, okay, now I'm going to fix some stuff. You know, instead of, like, okay, we fix. We go through it once fixing these things, we go through it, you know, second time fixing these things. And by the time I get to this point, so many things are in place. I'm just. Yeah, like, smoothing out those wrinkles.
Yeah. And so. And knowing. Knowing how the story ends for everyone now will allow you to set up things that you weren't able to do before because you really didn't know how the story end and ended up and what role every one of your characters was playing until you finally sort of locked it down. And now, yeah, these extra couple of irritating steps to just review, review, review through different levels of analysis. It's going to make this part fun. And I mean, if you want to polish sentences while you're doing it, I say go ahead and do it. Because what you're going to enjoy is knowing, oh my man, this, this thing has a real engine now. I know it's, it works. You don't know it's going to be a best seller. You don't know if 10 people will like it. But you know, you had a goal, you set out to achieve the goal, and you're close to finishing the goal. And now you get to put on your beret and act like Hemingway in the cafe and, you know, act like a big cheese, like, yeah, I'm working on my novel now. Because you have a novel now, right? Before you didn't have shit. That's right.
All right, well, I'll get to work. Okay, thanks for listening to this episode of the Story Grid podcast. For everything StoryGrid related, check out storygrid.com make sure you pick up a copy of the book and sign up for the newsletter so you don't miss anything happening in the Story Grid universe. If you've been following along, you know that next month we are doing a brand new Story Grid Editor Certification course. It's a really great thing. If you've wanted to really deep dive into StoryGrid or become a Story Grid Certified Editor, this is something that you should look at. We literally have two spots left as of this recording. So if this is something you're interested in, make sure you go to storygrid.com cert c e r t again that storygrid.com cert fill out the application to let us know you're interested and we will follow up. If you'd like to check out the show notes for this episode or any past episodes, all of that can be found@storygrid.com podcast if you'd like to reach out to us, you can find us on Twitter torygrid. Lastly, if you'd like to support the show, you can do that by telling another author about the show and by visiting us on Apple Podcasts and leaving a rating and review. Thanks for subscribing and being a part of our work here at StoryGrid we will see you next week.