The Atomic Theory of Storytelling
12 Apr 2019 · 44 min
Podcast conversation (Tim Grahl interview with StoryGrid creator Sean Coyne) about core storytelling mechanics. Coyne frames "fears" (PHEREs) as the fundamental unit of story — spheres of chaos that combine obstacle and opportunity — and maps them to scene turning points and progressive complications. He relates this to the Kubler‑Ross change curve, Maslow-like needs, and an atom metaphor (fear nucleus + energetic shells) to explain how fears scale and drive character change, and how the StoryGrid spreadsheet (turning points, external/internal value tracking) captures these shifts.
Chapters
Hello, and welcome to the StoryGrid podcast. This is a show dedicated to helping you become a better writer. I'm your host, Tim Grohl, and I am a struggling writer trying to figure out how to tell a story that works. Joining me shortly is Sean Coyne. He is the creator of StoryGrid, the author of the book Story Grid, and an editor with over 25 years experience. In this episode, we continue working through the basics of storytelling and looking at the story grid. And we start off talking about the Kubler Ross curve and the gas gauge of needs. But then we also just talk some more about the fears that we've talked about in the last couple episodes, how that applies, and how that kind of mirrors some atomic theory as well. It's really interesting. So it's a great episode. I think you'll enjoy it. So let's jump in and get started. So, Sean, as we've been kind of working through the basics and kind of the foundational principles of StoryGrid, the next thing I was looking at was the Kubler Ross change curve for Story, which then got me thinking about the gas gauge of needs, which you came up with after the book, which got me thinking about the hierarchy of needs.
Yes.
Which, to me, they all kind of are a way of looking at the emotional valence in different ways. So I just wanted to kind of look at that, talk about the emotional valence stuff, because we talked about math, you know, last time. And so transitioning into how you think about.
These things and how it applies to story, I'm not really sure where to go, like, where to start, other than, like, each of those things are a different way to look at the emotional, you know, drives of your characters. And so, I mean, in the book, you start off with the Kubler Ross change curve, so maybe we start there.
Sure.
But I just think it's interesting how, like, so much of what we're looking at is emotional changes inside our characters, while at the same time dealing with the external value shifts as well. But then they also overlap in a lot of ways, right?
Yeah, they do. I mean, it's a riddle within a riddle, a circle, a wheel within a wheel. There's. There are so many different levels of story that it's easy to get lost in the weeds. And I think, like I was saying last week, the real trick to it is to sort of find that level ground where your resolution at looking at the problem, the most helpful for you in the exact moment that you're struggling. I know that sounds kind of strange, but when I'm talking about the resolution. It's really important that if you look at just the way you navigate the world yourself from moment to moment, from goal to goal, what you discover is that a lot of this stuff that we talk about in story grid is very self evident. Meaning you can kind of figure it out yourself using the Kubler Ross curve, or, you know, Maslow's hierarchy of needs, or the five leaf genre clover, or these are all tools in sort of the cognitive science world. They'd be what you would call heuristics, meaning that they are these things that we do in order to solve a problem. So whenever I get stuck, I always go back to that central question is, what's the problem?
You know, defining the problem actually ends up being a really the most important thing in actually solving it. If you don't know exactly what the problem is, then you're gonna, you're gonna go all over the place. You're never gonna find the right level of resolution. So I think what you're trying to get at in the question that you're posing is, okay, we've looked at the mass, we've looked at sort of the quantitative approach to story. What about character? How do we use the story grid in order to think about character? And character meaning the progression of a protagonist from a beginning point where they're one way to an end point where they have changed, their worldview has shifted, or their attainment of their object of desire, external object of desire, has either succeeded or failed. So how do we navigate that problem? How do we get from a character starting one place and arc, you know, the classic arcing to another place by the end of the story. And where I'd like to begin here is to just think about a simple problem. You wake up in the morning and your routine tells you a certain set of heuristic tools in order for you to get out of the bedroom and make it to work. So you wake up in the morning, as you're getting out of bed, you're not even really operating consciously at this point because it's become such a routine. You accidentally step on your dog's chew toy. And so that unexpected event causes you to actually wake up for a second. Okay, now that unexpected event, what I defined a couple of weeks ago as a ball of chaos, a fear, a P H E R E because you didn't expect that thing to happen. And you're going to have to figure out what it means and what to do about it. So if it just sort of hurts your toe A little bit. Then you know what? You move forward and you're fine and you say, oh, yikes, I can't believe the dog left his toy there. I can't even kick the dog because the dog's downstairs, so what am I going to do? All right, so then you go on about your day, and that little ball of chaos wasn't very large, right? So you're not. You're not going to. Your. Your day is not going to change based upon stepping on that dog toy. However, that same unexpected event could randomly cause you to seriously hurt your ankle. You could twist your ankle so severely that you can't really even place any weight on your foot anymore. So that unexpected event, that ball of chaos, which you seemingly think at the beginning of what I was telling you was a very small little ball of chaos, now has exploded into a massive ball of chaos. And that's going to prevent you from not just going to the bathroom and brushing your teeth, but even getting out of your. Your bed. Right? Yeah. So the reason why I'm pointing this out is that the key to story is to really focus on that singular problem. And the singular problem is how am I going to define these fears throughout my story? How are they going to get smaller and larger and, and how are they going to get progressively more difficult to solve, etc. So from that moment, the character, all these things about character, you know, who somebody is, those questions begin to be defined by the actions that they take when they deal with the unexpected fears, the unexpected events. So, for example, we were story gridding that little sort of scenario. The first scenario would be, well, the goal from the character was to get to the bathroom. And what happened in that sort of line of reasoning is that on their way to the bathroom, they were delayed a little bit by a toy and it hurt their foot and they screamed a curse word and. And then they made it to the bathroom. So at the beginning of that scene, they are trying to get to the bathroom. They're trying to relieve themselves. So at the end of the scene, they succeed, and the only thing that happens is a little event that causes them a little bit of discomfort. That's not a very interesting scene, is it? No, no. Right. So the fear ball is in. That scene isn't very large and it's not very interesting, and it's not going to make anybody want to read anymore. However, if the other scene happens and when they step on the dog tour, they seriously injure their ankle, then they do not reach their goal of getting to the bathroom. In that moment. Now, depending on how much they have to go to the bathroom, they'll probably have to crawl to the bathroom and get there. So it's more interesting if. And this is usually what happens in a comedy. If somebody gets out of bed, steps on a dog toy, twists their ankles so much that they. They can't even walk, then they have to crawl to the bathroom. It's funny because that's all happened to us at one point or another in our lives when things got so terrible that we had to actually crawl somewhere because we needed to get to the goal. So as I'm talking about this, you're starting to. Meaning the reader or the viewer is starting to get a sense of who that person is. Right. Because. And you never say this is the kind of person who's tenacious. Jim Smith woke up tenaciously and decided that he was going to get through the day no matter what. Right.
Right, right.
God forbid you ever write that.
Yes. But instead you show him tenaciously getting through the day, then it becomes more and more funny. So, anyway, I know I've gone off on a tangent here, but I do just want to say the big problem with story, and the more and more I think about it, the more I really am attaching myself to this idea, is really those moments of those little balls of chaos called fears that drop into moments in time that force the character or characters to change actions in order to get what they want. And the larger those balls are, the more difficulties they have. And progressively you want the fear balls to get larger and larger and larger as the story progresses. And it's what. Those are the things that cause people to change. Either attain their object of desire or not attain their object of desire and have to come up with a new worldview in order to assimilate that new information. So the Kubler Ross diagram. And a lot of people have said to me, well, a lot of. There's been some research that says that the Kubler Ross change curve is invalid now and it's been disproved. Well, well, the way I look at it is, I think it's a beautiful metaphor. I think it's really, really well done in terms of the emotional experiences that we have when we have to deal with very fundamental sort of ice breaking, chaotic change in our life where we're sort of walking on a sheet of ice and all of a sudden it cracks and we fall through the ice and we're in the icy water of chaos. So we don't know what. What to do. I Think the Kubler Ross metaphor is a very good one in the way we sort of metabolize that chaos in our own lives. So I stand by it. I think it's a really good method to remind yourself of specific moments in the story of where your character emotionally will be in those places. So you have the initial shock. I actually have the book right here, so let me see if I can find it.
It's right in the middle.
Oh, I got it. Yeah. Page 147 for you following along at home.
Yes. Okay. So the Kubler Ross curve. It begins with a shock, and the shock happens in the beginning hook. Right. The shock is sort of the inciting incident of the story. It's the first fear ball, fierce fear that. That drops into the story. So shock. So if you step on the dog toy and it twists your ankle, it's shocking. And then you deny it. So that's the second stage. Now, denial means, you know what? It's not so bad. I'm sure I can walk on this. I've had sprained ankles before. And so you stand up on it and you try and walk on it, and it's excruciatingly painful. So that pushes you into sort of the next stage of the Kubler Ross thing, which is anger. So you get angry. I can't believe this happened to me. I can't believe the dog left the toy there. I can't believe there's no one in my family that I can blame for the fact that my dog left a toy there. Okay. And then the next stage of the Kubler Ross is bargaining. So what you say to yourself is, okay, if I can just get to the bathroom, go. Go to the bathroom, brush my teeth, and work through my day like I normally would. I suspect that my ankle will start to loosen up and I'll be able to use it eventually. So maybe you start crawling there, and then you reach the bathroom, you get up on your feet again, and you realize, there's no way I'm going to be able to walk from this ankle. Just no way. And that's when you hit depression. And the depression is, I've got nine meetings today. I've got to make my payroll. I've got to pay my mortgage. This is the worst day for this to happen to me. My daughter has a violin recital tonight. How am I going to get to that? And so you just start going through the litany of all the things and all of the objects of desire that you have to accomplish that day and. And come to the realization that you're just not going to be able to do it, you're knocked in to chaos. So depression can last quite a bit of time, depending how big a moment of chaos that you've experienced. Right. But eventually. Eventually, hopefully. And if you don't have this in the story, and it's a deeply internal story, nobody's going to be very happy with you. Next, you go to the deliberation stage. Now, deliberation stage is when you start to sort of pick apart the real problem. Now, the real problem is, oh, man, I can't get out of bed today. I'm going to be locked in bed. So you deliberate a solution to that problem. Let's see. If I asked my son to get my computer from across the street, then I can do some work today. And if I explain to my daughter that as much as I would love to go to the recital, I just can't make it because I'm physically unable to get there, she's going to be super disappointed. But she's a good kid and she'll understand and she'll be nice about it. Right? So you go through this deliberation process until you finally make the choice. And the choice is staying in bed. Today, I'm not going to work. I'm going to stay in bed. I'm going to put some ice on this and I'm going to bear through it, and maybe tomorrow I can get back. And that is the final stage, which is the integration of all the information. You've accepted your fate, you're going to work through it and you're going to move on. And so that's the way we metabolize these fears, these things that are unexpected events that drop into our daily life over and over and over and over again. It's the one big meta problem that we constantly have to reinvent and solve day in and day out. Micro and macro. So when you're thinking about the progression of your characters and thinking about the progression of your scenes, you really need to understand that your reader never wants to go back. They never want a repeated fear to be used over and over again or it gets boring. And if the fears aren't getting progressively more difficult to solve, then they're going to get bored, too. So, you know, another tool that just occurred to me that would be very useful would be to probably. Well, we actually do this already, right? We already do the column in the StoryGrid spreadsheet, which is called the Turning Point. Now, the turning point is either a revelation. Someone discovers something that they didn't know before or new information comes on the scene, unexpected information comes into the scene and changes the value of the scene from positive to a negative or a negative to a positive, or it's an active, unexpected event like stepping on the dog toy. That's an active, unexpected event that turns the scene from, you know, everyday course of events to the bathroom to oh my gosh, my world is falling apart, I can't move. So as you track those turning points in your scenes, those are really a good place to focus on whether or not you are mixing it up. And you are making these variant and larger and smaller as well. So there's different kinds of, you know, you alternate revelation action. Revelation action. So you're not repeating the same type. And you also are progressively making the, the fears larger and larger, you know, difficulties and problems for your characters to solve. And that's a way to sort of put this strategy of sort of. Well, my character grew up in the depression, right? So like all these character past character histories that people recommend you do, I think they're a waste of time unless, you know, unless they're helpful. But the key to the actual interest behind your story is in these turning point progressive complications and what I'm now calling P H E R E S fears.
So do you, like, is this something, these fears, is this something we'll start tracking maybe in the spreadsheet? Like how, you know, how are you thinking of them? Yeah.
All right. Well, yesterday I was just sort of tooling around with the concept, right? And one of the things that I think is interesting is that, you know, we talked a little bit, maybe we didn't, but the basic unit of matter, like anything, is the atom, right? The atomic model where you have protons, neutrons and electrons, right? And so you have a nucleus in an atomic model. And. And guess what an atom is. It's a sphere. It's a sphere shaped sort of conception. And I don't think that's a coincidence because what's Earth? It's a sphere. What does it do? It revolves around the sun, right? So our metaphors are, you know, usually you can track them to phenomenology, right? So the phenomenon of Earth revolving around the sun is probably what was, you know, instigated the model of the atom. But I think it's a very accurate model and I'm going to go with it. So the atom has, you know, the protons and the neutrons and it has the electron shell. So what's a fear? A fear, in my estimation is, you Know, it has sort of the center and the center of the fear. There's two parts to it. It's binary and it's paradoxical. It's half opportunity and it's half chaos, right? It's sort of half opportunity, half obstacle. So let me just go back to the dog toy thing. Now, you might say to yourself, how is that dog toy any kind of opportunity? Well, if you look at it this way, what if, and this is the random nature of our environment, what if that dog toy stopped you from going to work that day? Now, if you had gone to work that day, you would have had to go to the World Trade center to work that day, right, in September 11th. You know, so that's a way that something that seemingly. This is what, you know, survivor's guilt's based upon is the random notion that an event that seems like a very bad thing happening to you actually being a very good thing is the nature of the fear. It's the nature of this, this thing I'm talking about. So that's the binary nature of the fear. It's half obstacle and it's half opportunity or potential. So just like a proton and neutrons are at the center of the nucleus of the atom, now what's revolving around the fear is energy. And just like the electrons are revolving around the atom, there's a lot of energy involved in those electron movements. In fact, they're moving so quickly, we can't even find out where they are at any one moment. That's the Heisenberg Uncertainty principle. It's a pretty fascinating notion that Heisenberg proved. The uncertainty of time and space. Strange, right? And that's, you know, quantitatively been proven anyway, so the fear has this binary nature and it has a bunch of energy probably similar to the electron shells around atoms. Now, atoms, you know, one proton and one neutron with one electron is a hydrogen atom, which is 75% of all matter in the universe is made up of hydrogen. I don't think that's a coincidence. It's the most fundamental unit of the atom. 75% of all matter in the universe is made up of hydrogen. One proton, one neutron, one electron, okay? And it has energy going around it. Now, what happens in terms of atoms and matter? The more protons and neutrons and electrons that you start piling into this atomic model, the larger the elements become. So, you know, I think naturally occurring, you can go very high. There's a lot of them that are made synthetically. I don't have a periodic table of the elements in front of me. But we all know that lead or ferrous iron is. Is much larger than the hydrogen atom. So guess what? My model of the fear has a similar kind of conception. So a small little fear like a hydrogen atom dropping into your everyday life, you can metabolize that pretty easily. Oh, I've got a little. I nicked my toe when I stepped on the dog toy. And not a problem. And before you know it, it's even out of your consciousness. Right. So you move through the day and you forget about that little fear that nicked your a microsecond of time out of your life. But the larger these things become, the more difficult they are to metabolize. So again, the dog toy turns from a little hydrogen atom into an oxygen atom. It's eight times as powerful as the hydrogen atom. Mean, not eight times as powerful. It has eight times more protons and neutrons. I don't want to get into a big, you know, chemistry class here, but I think you. You can kind of see where I'm going with this. Yeah, so they just get.
The mass gets bigger is what you're saying.
It does. Okay. And so what happens. What happens when you break open matter? Well, it's called fission or fusion. Fusion was you bring matter together. Fission is when you break it apart. Now, fission, nuclear fission is what creates nuclear power. A lot of energy is released when you bombard uranium with another element. And when it breaks, energy is released, and that's what powers nuclear power. And it's also the thing that creates great destruction. So nuclear power we're able to harness in. In ways that allow us to operate machinery. And it's ordered. Right. But there's a binary nature of it. It's also chaotic. So if you explode an atomic weapon, it destroys things. Right. So it's the same thing with the fear. If you ignore the fear, what happens is that it gets larger and it starts to get bigger and bigger and bigger. So, for example, if you avoid paying your taxes in January, in February, that tax fear gets larger, right? And then it gets larger and larger and larger. And you know, anyone who's ever waited until April 10th to really start to pick apart that tax problem understands how large a fear can get. So usually what happens, and a lot of people do this, is that they'll get an extension, and then the fear of taxes get larger and larger and larger. Now, so what we have to do as human beings is to confront these little balls of fear as they arise and that metabolize them, attack them, and de problem Them slice them up into little bits so that they're no longer a big problem to us. Like, I'm an older man now. I'm 54 years old. So guess what I do at the, like, January 1st, December 31st, actually, is what I. What I do. So I balance all of my books and I run four different companies and personal stuff. So I spend a good six hours on December 31st balancing all my books, making sure I've got everything ready to send to the accountant, you know, first week of January. And when the first week of January arrives, guess what I do? I push that fear right off my desk and I zoom in to my accountant. And now it's his problem. And I pay him quite a bit of money to take care of that problem, and he does a great job. And now it's April 2nd. I'm not worried about my taxes. I've already filed all of my taxes. I followed them five weeks ago. This doesn't make me a great person. It just means that I have, in my experience, discovered that the tax fear can overwhelm me. And it's best to beat that sucker down when it's small, right?
Yes.
And it's the same meta problem for everything. So what a story is is a series of protagonists that aren't dealing with their problems. And so those fears get larger and larger and larger as the story progresses. Right. That's what we call progressive complications. So that's a great heuristic to think about when you're telling a story. What's my character literally doing when they're confronted with the fear balls? Are they dealing with them or not? Now, if they are meticulous people, then they might be dealing with them, but they're only dealing with them in the way that they know how. Right. So the process of a story is showing how a character changes. So we might sort of like, put a bandage on our ankle and try and, you know, make our way through the day, or take painkillers so that we can make it to work. But we're all looped up on OxyContin. We're not going to do very well at work. But we think we're dealing with the problem of the twisted ankle. Right. That's a character quote, unquote choice that speaks to the way that they solve their problems. The way they solve their problems is by avoiding their problems or numbing their problems. So, again, the more and more I think about it, the more this concept of this spherical mass called the fear is to storytelling. So as the fission process Opens up tremendous amounts of energy in our natural material world. So does picking apart these fear molecules too, in a story. So the energy can either be destructive or creative in a story, just as it is in the natural world. So when the character opens up and confronts the fear, it can be constructive in that. Like earlier when I was saying, when the character says to themselves, you know what, I'm just going to have to deal with this the way it is. How am I going to do that? Well, I'm going to take the day and I'm going to spend it in bed because I need to elevate and get my blood flowing so that I can fix my ankle. That's one way of dealing with it. That's probably a creative, constructive way. What can I do in bed that is as good as or close to what I would do if I was mobile? And then you start picking apart part what that might be. Now another person might say, oh, I've got some extra painkillers from when I had that surgery. I'll just take one of those painkillers and wrap, you know, an ace bandage very tightly around my ankle and I'll be able to get through the rest of the day. Well, you might be able to, but that's a destructive choice, right? That's going to hurt, physically hurt the ankle and it's going to physically, you know, mess up your cognitive abilities during the day because of the painkiller. So these two character choices, one character could do one thing and one character could do the other, and there you go, you're on a completely different storylines. And if you, if, when you get stuck, if you can find sort of this, this ground level perspective, what's going on, what's dropped into the scene such that the character has to deal with this problem. How is the character dealing this with this problem? Is the way the character is dealing with this problem consistent to the Kubler Ross paradigm? Is this consistent with the heroic journey? Right, because those are two paths by which we solve problems. The heroic journey is the metamyth by which we solve the everyday problem of existence to the best, the best solution for the most number of people, including ourselves. So the heroic journey is important because the more heroic people we have in the world, the better the world becomes. Because those heroic people are going into the darkness of their lives and trying to figure out what's going on. And when they do figure out what's going on, they come back and tell everybody else. So if we have more heroic people in the world, the world will get better. That's why we have that myth. That's why that myth has been going on for thousands and thousands of years across cultures. The Egyptians, the Mesopotamians, the Judeo Christian myth, the Muhammad, all of those myths have. And when I say myth, I'm not saying a story that isn't true. I'm saying a story that's of such high resolution and abstraction that it's true for all time. Meta true. That's what a myth is. Meta truth. So these ideas that I'm sort of sharing with people, the Kubler Ross thing and the Maslow's hierarchy of needs and the correspondence between Maslow's hierarchy of needs and the sort of the flavor of story that we find in the genre Five Leaf Clover. These are all means by which they're to help you as you are moving your character through time and space in your story. And these little chaotic fears are dropping in. They're dropping in in every scene. And how your character deals with those fears is what makes them who they are. Actions are who we are, not who we say we are.
So when you're thinking about these fears, they're more of like meta way to understand what's happening in every scene, in every beat, in every sequence, you know, all of those things. But it's not necessarily something that like, you're gonna be tracking your fears in each scene because that's what all of the other questions are for. This is more of an overarching one. Is that kind of how you're thinking it'll be used?
Well, I'm in the early stages of sort of coming up with a global conception of it, but it's only makes sense to, like, if you were for fun, if you were to anthropomorphize these spheres dropping in, and you were to assign sort of like the size of a circle for. And varying sizes of circles. And if I were to say to you, Tim, what I want you to do is here are 65 different sizes of circle and they all fit within each other. They nest within each other. So you've got this dot that's a circle that's going to be at the center. And then you've got another ring around that dot, and then you've got another ring around that ring, and another ring around that ring, and another. A wheel within a wheel within a wheel within a wheel. And I were to say to you, from that big, super big, incredible sized circle that has 65 inner shells, which one of those. If you were like Russian dolls, if you were to take one of those circles, which one would you assign to each scene? Right.
Then guess what you would have. Now, I do this in the actual story grid, right? I assign a literal number to the external and internal global shifts in the story based upon the scene. So when you look at the story grid, sort of visual, you see the red line and the blue line, and they're moving all over the place. And a lot of people ask me, well, where do you get those points to put on the graph so that you can track and attach the lines to them? That's what I've. I've been intuitively doing, implicitly doing, without really explicitly putting a concept around. So that's what the story grid actually is. You actually are doing that. When you create a story grid, you're actually tracking, for lack of a better word, the fear balls. And you're assigning them sizes. So the negative fears are going to be progressively more negative numbers. So a negative two is less bad than a negative 20. And, you know, similarly, a positive two is less good than a positive 20. So when you go through your scenes and you're starting to track, well, let me look at this scene in terms of the external global value. So if it's an action story, it's life and death. So you would go at first scene of the threshing, and you would say, where are we on the grid of the life value? Are we closer to unconsciousness or death or the fate worse than death or life? And you would probably put it somewhere in between life and unconsciousness. Right. Because your protagonist, Jesse, at the beginning of your story is alive, a. But she's not fully conscious, but she's not literally unconscious. Right. So it would be. It would probably be somewhere between life and unconscious on the positive Y axis of your graph. And that's what you literally do as you walk through every scene. You evaluate each scene globally in terms of this fear.
And then you connect the dots and then you get a graph, and then you can check that graph to see if readers are going to feel this emotional shift that you're trying to get them to feel. Now, if every single scene, Jesse, is at the same time sort of action life value. I don't think the book's gonna work very well, do you? Right, yeah. Yeah.
Because it's those changes that keeps people going.
Right. So the whole concept of the fear is both microly important and macroly important. So when I was going through the. The guy steps on the dog toy micro scene, we can see that, that little fear. It's the thing that actually makes the scene a scene. If I wake up and I go to the bathroom, that's not a story. Nobody cares about that. I got my goal. Woohoo. I had a goal to go to the bathroom and I made it. Whoa. Nobody cares. That's not a scene. Right, right, right. We all know people who tell things like that, and you want to choke them because they're not telling a story. Anyway, I don't mean to confuse you. I mean, this is the beauty of story is that it's. You can look at it through many, many different lenses. And of all the lenses I look at story, it always sort of comes back to this critical moment, the turning point. Progressive complication, fear. That's the thing that you just can't live without in a story. If you were to say, what's the one indispensable unit of story? I would say it's the fear.
Because.
That'S the point in the story when.
It shifts values.
Yeah. And when we say shifts value, all that means is things change. So a lot of our story grid editors are very intelligent people. Most, I mean, all of them are. And sort of the place where they get a little bit hinky is when their brains are working overdrive. Right. So they'll ask me questions like, well, I had this value shift moving from alienation to integration. Well, Leslie had it as alone to together. Which one is more accurate? And I'll usually say you're both accurate, right? You're both on the money, you're both in the arena. Now, if one of them had said safe to threatened, and the other one said alienated to together, I would say depending upon the scene, one of one of them is not in the arena because they're different values. So change is really the most important thing. And you know what? I'm going to take back what I just said because the subjective interpretation of the reader, what might seem like to me, alienation moving to togetherness, to someone else, it might seem threaten to save. So even within the analysis from scene to scene, there can be a spectrum of interpretation. But everyone will acknowledge that something changed. And the method by which things change is through the construction of fears, chaos fears that the writer, author has constructed in their mind. So when you're constructing a scene or a story, you would say to yourself, what's the greatest thing or worst thing? Or maybe the greatest and worst thing that could ever happen to this character? Because that would be a really cool thing. So for your novel, let's try and make it specific. The greatest thing and the worst thing that could happen to Jesse would be for her to go to the threshing. Right, right. The worst thing that could happen to her, it's horrible. Right. But the best thing that could happen to Jesse is to go to the threshing. It's the best thing because she has the potential to win the threshing and not just win it, but maybe destroy it. So that's good. What's bad is it's going to cost her her innocence. It's going to cost her her understanding of the world, her very simple understanding of the world. It's going to cost her her family. It's gonna, you know. And so these two lists are running simultaneously, and that is a very good inciting incident for a story. Right.
Well. And is this where, like a lot of times the external value shifts positive and the internal shifts negative and vice versa? Because it can. It's both.
It's the dual nature of existence, the dual nature of fear is that it's both obstacle and opportunity. So when your story ends and the fear results in both obstacle and opportunity happening, we the reader, say to ourselves, you know what? That story was just like life. That story was true. That's how you create truth in your storytelling, is because you're not bullshitting and saying, oh, everything will be fine if somebody just does this. Because everyone on the planet knows there's nothing simple about life. There is no easy road. It is always half opportunity, half obstacle. And we're constantly trying to negotiate that with ourselves. But when we start to see the world as all terrible, we're wildly off mark, right? We're wildly off the mark. And we're getting. We're falling into the depths of depression because all we're focusing on, all we're looking at is the dark side of the fear, right? But when we look only at the positive side of the fear, that's just. Just as bad because we're bullshitting ourselves. It's like that woman who started that blood company, Theranos. Elizabeth Holmes. Yeah, yeah, Elizabeth Holmes. Right. So I watched the documentary, I read the book Bad Blood, and that's what my conclusion was. This woman was so completely committed to the mythos of creation, Steve Jobs and Silicon Valley. And if I wear my black turtleneck, everything's gonna be fine. And if we. If we fail 10,000 times on the 10,001st, we'll make it right. That's someone who's completely deluding themselves. She's believing her own bullshit. And the bullshit was pumped into her from our culture. Now There are plenty of people who don't do that. Right. I'm not, I'm not saying this is the way everybody is in Silicon Valley, because I don't think that's true. But I think in her case it was true. And everybody's trying to figure out, well, geez, what motivated her? I don't get it. Why did she keep sort of lying and not. Because all she could see, and she was fully committed to that vision was the opportunity, chaos, the opportunity of chaos. She was fully committed and that's all she could see. Whereas somebody else, all they will do is see the destruction and the difficulties and the obstacles of chaos, the darkness of chaos. I'm going to get wiped out. If I don't do what everybody else does, everything is going to be ruined for me. Everything is corrupt. There's no good people in the world and all bs, Right. And those people fall down a well of depression that's very difficult to get out of. Now what we need to do, what the hero does, is they navigate those two worlds. They understand. Yep. Things can get bad and things can get really great. What I want to do is I want to go down this middle row. So you look at the yin yang symbol, what do you have? You have this road in the middle of it. One part is light, one part is dark. What the hero does is navigate that journey from that path that's in the yin Yang symbol from one part of the circle to the other. And they want to walk that line. And you'll see it's not a straight line.
It's not a straight line. So every time you have to check where you are, what's going on, what's this thing that dropped into my. What's this unexpected event? What can I do to fix it? Oh, I have taxes due. You know what? Let me knock that thing out of my way because I've got places to go. Right. So that's what the hero does, is they navigate that landscape between the light and the dark. And every now and then they got to go in the dark because you don't get anything new going into the light. Right? Yeah. And then you come back and then you add to the light, and then it's this constant toggling between the darkness and the light. That's what the hero does, and that's what a story is telling the story of how to do that. So in your story, Jesse has to toggle between the lightness and the darkness. And you know, at the end of book one, her wish to bring light has what? It's caused great darkness to fall. So we know we're gonna get a sequel to your novel because she's not the kind of person who's just gonna let darkness reign. She's gonna go into that darkness and try and bring some light. And so this is the meta myth of your novel that you've been working on for four years. That was probably in your mind, just these. You're probably saying, sean tells me I need to do the hero's journey. I'm going to do the hero's journey. Okay. Is that right? So you're, you're doing these checkpoints, and that's fine when you're, when you're learning something new. I'm not criticizing you for that. I do the same thing. But it's when you can pull back your vision and say, hey, wow. Yeah, I guess, I guess. You know what, my novel, you know, it's close to being ready to be published because it really is fitting in to that meta myth. Jesse really is a hero who's navigating between these two worlds, and she has to actually come down on one side. She has to step into the darkness in order to get back to the light. So, you know, the yin yang sing, it's cross cultural, right? Like, I'm not Asian. I don't really know anything about the Asian culture except that symbol. I go, yep, that symbol's true.
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