Humans, Virtual Reality, and Neurohumanism | CEO of Meta, Meron Gribetz

13 Sept 2015 · 14 min
14:21

Meron Gribetz discusses neurohumanistic interface design, arguing that VR should engage the brain's visual, vestibular, and somatosensory systems together. He traces how interfaces evolved from terminals to mice to iPads, and demonstrates why presence in VR matters through a roller-coaster Oculus Rift example.

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