99 seconds that prove women and gaming are the future of apparel manufacturing

In this brief presentation, the speaker argues that video games can serve as powerful learning tools for apparel factory workers, especially women. Citing World of Warcraft, they highlight how reward systems (e.g., points for resting) can teach valuable habits and provide a sense of achievement. The speaker notes that women workers enjoy collaborative, multiplayer experiences, suggesting that future game‑based training could leverage this social dynamic. Games are presented as more engaging than traditional lectures or printed materials, offering clear right‑or‑wrong feedback that reduces ambiguity. Finally, the speaker emphasizes that games allow safe failure—players can experiment without risking real‑world income, a critical advantage for workers whose livelihoods are tied to flawless performance.










