FASHION MADE: 3D Design at Adidas

3 May 2019 · 27 min
26:35

In this episode of Fashion Made, host SPEAKER A interviews Lotta Djurica, Design Director at Adidas, about the brand’s pioneering journey with 3D design tools. The conversation traces the origins back to early discussions around 2010, the partnership with Browzwear, and the first practical use of 3D software around 2013‑2014. Lotta explains how footwear was the first area where 3D showed promise, later expanding to apparel. She discusses the balance between traditional 2D tools (like Illustrator) and emerging 3D workflows, emphasizing the depth, accuracy, and creative possibilities that 3D brings. A major focus is on organizational challenges: the need for extensive training, the lack of a standardized process across Adidas’s many departments, and the risk of knowledge being siloed among a few experts. Various pilot projects are described, from graphic tees to modular product libraries, illustrating how different product types demand tailored 3D processes. Lotta highlights the strategic decisions behind using 3D—whether for internal ideation, external presentation, reducing physical sampling, or future virtual merchandising. She also reflects on the hyper‑realistic rendering capabilities that can surpass real‑world photography, raising both excitement and concern. Emerging trends such as digital fabric libraries, 4D (adding time to 3D visualizations), and virtual exhibitions are mentioned, along with the potential for 3D to aid ecological assessments by simulating material impacts before production. Finally, Lotta talks about juggling her dual responsibilities: leading design direction for a business unit while championing 3D adoption, noting the difficulty of driving change in a large organization but also the unique opportunities it offers.

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