FASHION MADE: Communicating in 3D at IKEA, with Dan Frith

15 Oct 2019 · 22 min
22:21

In this interview, Dan Frith, IKEA’s 3D lead, shares his personal journey from being inspired by the original Tron film to a career spanning military flight simulation, gaming, and finally IKEA. He outlines the historical evolution of 3D at IKEA, from early vector graphics in the 1960s to the modern push for real‑time, mixed‑reality experiences. Frith explains how 3D moves beyond photorealistic replication to enable impossible visualisations, citing IKEA Place and catalog production as examples where virtual products can be placed in customers’ homes and where 3D allows rapid experimentation with camera angles and lighting. He identifies the “golden eggs” of the pipeline: seamless CAD‑to‑geometry conversion, high‑quality scanning (photogrammetry) for non‑CAD items, and efficient model conversion for AR/VR/MR use cases, noting current technical limitations. Development is split between in‑house teams and external partners such as Swedish firms (e.g., Catapoly/ScanTapoly) and global collaborators like Nike, Adidas, Pixar, Volvo, and LEGO. Frith warns that rapid digital transformation can cause companies to lose sight of brand identity and to mis‑allocate talent, emphasizing the need for specialists who understand both the creative and technical domains. IKEA’s culture—values of togetherness, open‑door leadership, and internal mobility—supports extensive training, exemplified by photographers becoming 3D artists. Change management is driven by hands‑on mentorship, trust in experts, and encouraging employees to lead projects. Looking ahead, Frith discusses experiments with mixed reality, the anticipated shift from smartphones to wearables, and a move toward real‑time, interactive assets rather than static images. He stresses that technology is still catching up, but the industry will see a gradual transition to real‑time rendering within the next three to five years. The conversation concludes with reflections on cross‑industry collaboration and the importance of an end‑to‑end 3D workflow for apparel and retail.

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