From Jurassic Park to 3D Fashion | Russell Koonce | PI Apparel

11 Jul 2025 · 21 min
21:24

Russell Koonce, a former ILM visual‑effects artist who later led 3D apparel creation at Nike, delivers a comprehensive talk that traces the 30‑year evolution of visual effects from analog stop‑motion to fully digital pipelines. He recounts early breakthroughs (Star Trek’s Genesis effect, The Abyss, Terminator 2, Jurassic Park) and the pivotal moment when a secret CG T‑rex animation convinced Steven Spielberg to replace stop‑motion with computer‑generated dinosaurs. He explains how hybrid workflows—combining practical models, animatics, and digital compositing—produced lasting results. Koonce extracts practical lessons for fashion teams adopting 3D: the importance of teaching designers, not programmers, to use computers; the value of continuous self‑learning; the power of post‑mortems and incremental skill building; the necessity of robust pipelines, automation, and standards; and the emerging impact of virtual production with real‑time engines like Unreal. He stresses organizational buy‑in, cross‑disciplinary collaboration, leadership education, and avoiding the myth that computers do all the work. The talk concludes with a call for fashion to embrace 3D, leveraging the decades of VFX experience to create scalable, collaborative, and innovative digital product creation.

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