Gaming to Metaverse: The Future of 3D in Apparel | Epic Games, Unity Technologies | PI Apparel

1 Feb 2024 · 40 min
39:45

The panel, moderated by Ehsan Malkhosh (Swatchbook) and featuring representatives from Unity, Epic Games/Sketchfab, Northeastern University, and industry observers, explored how gaming‑derived real‑time 3D technologies intersect with the apparel sector. Participants discussed why brands are seeking a "fit" in the metaverse, the role of avatars as identity carriers, and how gaming engines can enable immersive consumer experiences beyond traditional e‑commerce. The conversation covered practical use cases (virtual try‑ons, AR visualizations, in‑store experiences), strategic questions about virtual real‑estate versus consumer‑driven presence, the need for standards and interoperable pipelines, hardware and haptic limitations, and the evolving definition of craftsmanship and luxury in digital form. Audience questions raised concerns about the mental‑health impact of increased screen time on youth, the authenticity of digital fashion assets, and whether metaverse property is analogous to early web domain speculation. Throughout, panelists emphasized a consumer‑led, iterative approach, the importance of cross‑industry collaboration, and the balance between hype and sustainable business models.

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