Tailoring for Animation, with Juan Carlos Olmos

30 Aug 2024 · 14 min
13:53

Juan Carlos Olmos, a technical director at Blue Sky Animation, explains how animators create realistic garments by combining traditional pattern-making with 3D software. He warns that abandoning analog sewing skills would be a mistake, and points to a skills gap: fashion schools lack 3D training while animation programs skip garment construction. Digital prototyping cuts material waste and opens careers designing clothes purely for virtual worlds.

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