A short YouTube clip (client quote) where a speaker reflects on the emotional and practical trade-offs of collaborative design sprints: the stress and compromise of working with many people, the energizing feeling of creating something as a team, and the efficiency of focused workshops that produce prototypes and customer feedback versus scattered meetings that leave only slides and ideas without testing.
Chapters
It's pretty exhaustive and sometimes stressful to work with a lot of people. And sometimes you want to just give your ideas and you don't want your ideas to be rejected by the others. But you get to compromise. And what is great is to day after day or hour after hour, you build up something and you came to a concept where you strongly believe and then you get to challenge that with the customers perspective. I think it's really a nice journey and you feel very active, which is not always the case when you work in the usual environment. You really feel that I provide something, I did something, I made something else. We did that as a team and that I think is very great. When we were invited for four days, we are, gosh, four days out of work and it would be impossible to backlog all the work we have. And why can we just do that in one workshop of two hours? And in fact, you realize that what you achieve in four days, it's much more than what we will achieve in more time, even in the company, because we will have attend I don't know how many meetings of just one hour or two hours here and there, but at the end you spend more than three days, or four days in total, with no prototype, with no testing, with no customer feedback, and just an idea written on the slide, which at the end is just nothing.