I Made a 4D Online FPS - 7 Years of Game Development

11 Jun 2025 · 3 min
3:14

Indie developer Calin spent seven years building Space Flux, a 4D online FPS with non-Euclidean geometry, infinite fractal spaces, and impossible mechanics like portals and gravity-flip. The hardest part was netcode: syncing infinite player copies and destructible objects across all clients. The game launches 1.0 soon.

Chapters

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im making a wolf of wall street simulator

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From $1000 to $25 BILLION (in wolf of wall street simulator)

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I'm poor so I'm making a game about getting rich

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Beat your employees :3

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Drivin in de office

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