Spaceflux is a first-person shooter with Fractal Space, a map containing infinite layered copies of itself where players fight duplicates across dimensions. Horde 2.0 adds new enemy types, a currency system called space bucks for buying guns and upgrades, and new mechanics like melee attacks, dashing, and gravity flipping.
Chapters
Space Flux is my FPS where the map contains itself. This is Fractal Space. You can keep going into the center forever and ever, and you're always gonna loop back. You have a copy of yourself on each layer. Here's a 4-player online deathmatch where each player has infinite copies of themselves on every layer, so you can shoot any one of them to kill the player. Fractal Mode is just one of the 5 impossible spaces, and we'll see some more later, but last year I added Horde Mode where you fight endless waves of head boys. And here they are in Fractal Mode, and they each have copies of themselves just like multiplayer. In the looping spaces, you see the map repeating itself infinitely in all directions, and you can just fall infinitely. Lmao. In Minimap, you find this smaller version of the map inside this room, and when you dive in, you get to drop on any part of the map. In Mirror Mode, the map is reflected and so are all the players. Last month I dropped Horde 2.0, which is a big update on Horde mode, and it comes with all these new enemies. The head boys drop space bucks, which you can buy guns, abilities, and upgrades with at the shop. There are head formations. I added a melee, a dash, fastball momentum, rocket jumping. You can flip gravity and get the high score, and you can get it now on Steam.