In Spaceflux's fractal deathmatch mode, you exist as multiple copies across different map layers, creating constant chaos on a tiny arena. You can carry ten guns at once with no reload, forcing you to move between weapons, and use a build tool to place tactical cubes or detonate landmines.
Chapters
This is a fractal deathmatch. You've been wondering what a multiplayer game looks like on a fractal map, where each player has multiple copies of themselves, one for each layer of the map. So I see myself, I see copies of the other players, and they're in front of me, they're behind me, I'm also in front of them, behind them, uh, they're everywhere. You keep looping back to the same players. That's why it's so chaotic, because on a small map like Katarina like this, You are always re-encountering the same enemies, and you don't have any cover except for in the tunnels. You can pick up to 10 guns at once. You have your own ability. I'm using the build ability to build cubes. Space Flux is inspired by classic arena shooters where there is no reload. The mechanics are simple and yet deep with the movement and the gun variety. This is the detonator. I'm using it to place landmines all around the level and explode them. And someone just accidentally stepped on my landmine, so that's