Calin demonstrates six impossible geometries in the first-person shooter Spaceflux. Fractal Mode contains infinite self-copies where moving inward never reaches a destination. Other modes include infinite looping maps where players can fall forever, a Mirror Mode that replicates every action, and portals that create hidden shortcuts between bases.
Chapters
This is Fractal Mode. It's a type of impossible geometry where the map contains itself. Going to the center takes you back to where you started. Actually, you'll never reach it. If you look closely, you'll notice that I can see myself in the inner map, and there I am in the outer map. Everything I do on one layer of the map happens on every other layer. Fractal Minimap is a variation of Fractal Mode where you can jump into a mini-model of the map and land wherever you want. It's a toned-down version of Fractal Space where you can only go inwards, not outwards. Then you have the infinite looping modes where the map just keeps on repeating. It gets pretty crazy because enemies can shoot you from any direction, and sometimes you get into a loop where you're both shooting each other in the back. In vertical loop, you can just fall forever. In mirror mode, you have a reflected twin that mimics everything you do. Like here, I'm destroying the map and my reflection is doing the same on his side. And the last one is portals. This map is called Two Corn. It's 2 bases connected by bridges with a pit of lava between them. Under the 2 bases is this portal here that acts as a backdoor into the other side. But SpaceBucks is an FPS after all, so in the next video I'll show you what a free-for-all deathmatch looks like in these impossible spaces. See you then! Thank you!