Audio ducking automatically lowers background music when someone speaks. The demo shows setting it to 10%, which drops other tracks to a tenth of their volume while speech is detected, then fades them back up when the talking stops.
Ducking is a feature that lowers all the soundtracks, other than the one you apply it to, to a predetermined level. So here's what this sounds like without ducking, I'm going to hit play number one, use Brave browser Brave and the music is way too loud. It's drowning out my voice. But this is easy to fix with ducking. So I have a music layer here, which is the one that's way too loud, and I have my speaking layer. So if I click on the speaking layer, AKA my script layer, and then I come over to this layer property on the right side, I can toggle on this thing that says ducking and it applies instantly. And then if I click on this thing, this is my effect settings. I can see that it's applied to 10%. So what this means is it's going to lower the volume of all the other tracks, in this case that background music, to 10% of its current volume. So if I hit play, use Brave browser Brave is a the background music is much softer and I can hear myself speaking now. And this is going to automatically adjust based on when speaking is detected. So if I come here to the end, as soon as I stop speaking, what I expect this to do is that the music is going to gently increase in volume until it reaches its full volume again. So let's see how that sounds. So I only subscribe to one at a time.