Eric Siu gamified his company's workflow using a quest board where employees accept high-impact tasks with 5-7 day timelines and $500-$1,000 bonuses. His $4.2M ARR company posts work like video game quests, tracks progress on a public leaderboard, and discovered which team members actually engage when given choice.
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You might be wondering, why am I even showing you this right now? I'm going to tell you where I'm going with this because the way I see this is this is where you use the real power of a Fable 5. Let's say your company's doing $4.2 million ARR. Here's your pipeline over here. Here's your runway, 20 months. Right now you have a city, okay? You went from a town to a city and you have $1.9 million cash in the bank. So you can decide how you want to play this game because business is just a game of resource allocation. It's no different than playing a StarCraft or a Warcraft. Quest board over here, you can repair the activation funnel, accept the quest, okay? So This is high impact. You have 5 to 7 days, high confidence. Someone on your team can choose to accept this quest. And maybe you put a bonus in this quest too. Maybe some are $500, maybe some are $1,000 or so. He can decide to take that and he can take as many as he wants. And guess what? He's going to show up on the leaderboard. Everyone's going to see it. You're also going to see who's not taking as many quests too. Your entire company becomes a game and you can see who's the most engaged in your company.