Eric Siu shows how Fable 5, an AI product, turns business operations into a game with visual dashboards, daily briefings, quests, and leaderboards. Employees earn real rewards including stablecoins and smart contracts for completing repeatable tasks in a persistent virtual town.
Chapters
Here's how AI makes your work more playable. So Fable 5 helped me create a game that helps me make more money. So when you take a look at this, you can see that I have all these different connectors that show me the state of my business function. So you can see product is on fire right now, finance is thriving, and sales engine is constrained right now. So I can see how the health of my different functions are doing, and then that gives me a daily empire briefing to show me what I should be focusing on. But more importantly, this makes work playable. And what that means is you can have these different quests. People at your company can take on these quests, and then maybe you can gamify it. You can have a leaderboard and you can pay people out, maybe using stablecoins and having smart contracts. And you can have repeating quests as well, and you can decide how much you want to pay out based on how big the quest is. And by the way, over time, you can have your town, the little city that you have over here, maybe you can make parts of it open to the rest of the world. And so that's why I think it's really powerful to have a game like this. It's going to help you grow a lot faster because you make work playable. So if you want the blueprint on how to build this, just comment game and I'll send it over to you.